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authorFilippos Karapetis2007-06-12 12:49:07 +0000
committerFilippos Karapetis2007-06-12 12:49:07 +0000
commit5dc568e7a73c73841a96175a11b86f4218fa0d33 (patch)
tree281c81c4aadba8327097e80a35121c228db2f1c2 /engines/cine
parent6e5b70f5e9f8690b467ea8837e727e1048838788 (diff)
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Fix for #1733238 - FW: crash in copier room
svn-id: r27376
Diffstat (limited to 'engines/cine')
-rw-r--r--engines/cine/object.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/cine/object.cpp b/engines/cine/object.cpp
index 1e92234e04..cab8d98977 100644
--- a/engines/cine/object.cpp
+++ b/engines/cine/object.cpp
@@ -160,7 +160,11 @@ int16 freeOverlay(uint16 objIdx, uint16 param) {
tempPtr2->previous = currentHeadPtr->previous;
- free(currentHeadPtr);
+ // FIXME: is this needed? It causes crashes in Windows in the drawOverlays function
+ // (the currentOverlay pointer is incorrect)
+ // Removing this fixes bug #1733238 - FW: crash in copier room
+ // Also, it stops the game from crashing right after the introduction
+ //free(currentHeadPtr);
return 0;
}