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AgeCommit message (Expand)Author
2006-04-08Cleanup.Torbjörn Andersson
2006-04-08Began collecting hard-coded language-specific strings in a new initLanguage()Torbjörn Andersson
2006-04-08Cleanup.Torbjörn Andersson
2006-04-08Added helper functions getNextByte(), getNextWord() and getNextString() to makeTorbjörn Andersson
2006-04-07This may look like a less good way of transforming three bits of colour intoTorbjörn Andersson
2006-04-07Small cleanup.Torbjörn Andersson
2006-04-06Added opcode comments and stubs based on information sev provided me with. AllTorbjörn Andersson
2006-04-06Fixed another "worked in cinE, broken in ScummVM" bug that made it impossibleTorbjörn Andersson
2006-04-06We don't need to convert mono data to stereo: Simply tell the mixer that we'reTorbjörn Andersson
2006-04-05Use English strings for the system and confirm menus, to be consistent with theTorbjörn Andersson
2006-04-05Fixed bug in loadObject() where the data pointer was only advanced for theTorbjörn Andersson
2006-04-05I don't think assert(0) is a particularly helpful error message...Torbjörn Andersson
2006-04-05Fix character spacing in text blurbs.Eugene Sandulenko
2006-04-01Removed superfluous addDefaultDirectory call, as well as two unused bad membe...Max Horn
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-03-23Match game speed with originalEugene Sandulenko
2006-03-23uint8 -> byteEugene Sandulenko
2006-03-23Made mouse more responsiveEugene Sandulenko
2006-03-23Got rid of ASSERT and ASSERT_PTR definesEugene Sandulenko
2006-03-23Make copy protection in OS and FW turnable. Still buggyEugene Sandulenko
2006-03-16- added defines to handle the different mouse cursorsGregory Montoir
2006-03-15added mouse cursorsGregory Montoir
2006-03-14Add a virtual destructor to class SoundDriver of the CINE engine (fixes a war...Max Horn
2006-03-09minor cleanup.Gregory Montoir
2006-03-09oo'ified sound code and added basic support for OS adlib music.Gregory Montoir
2006-03-09- Renamed GameSettings to PlainGameDescriptorMax Horn
2006-03-09- added new toDetectedGame() template function (analog to toGameSettings)Max Horn
2006-03-03Eliminate flip_support.cpp file.Eugene Sandulenko
2006-03-02Fix for bug #1438822 (Targets are case sensitive)Max Horn
2006-03-02fixed compilation.Gregory Montoir
2006-03-02Add PACK macros to structs for it to work on all platformsLars Persson
2006-03-02Breaking cine, in the hopes that somebody will fix this obviously totally bog...Max Horn
2006-02-27cleanupGregory Montoir
2006-02-25cleanup unpacking function and get rid of an old hack to prevent buffer overf...Gregory Montoir
2006-02-25cleanup (endianess fixes, fixed partBufferStruct structure)Gregory Montoir
2006-02-25Some more cine header cleanupMax Horn
2006-02-25Reducing the header dependencies in cine a bit moreMax Horn
2006-02-25- avoid using typedef for structs (it is just not necessary in C++)Max Horn
2006-02-25Fix cine module.mk file (this fixed the dependencies system)Max Horn
2006-02-25Use static/const on data tables when possible (this helps the compiler to opt...Max Horn
2006-02-25Moved cine engine into namespace CineMax Horn
2006-02-24cleanupGregory Montoir
2006-02-23formating codePaweł Kołodziejski
2006-02-23formating codePaweł Kołodziejski
2006-02-23formating codePaweł Kołodziejski
2006-02-23Fix a few more compile warnings.Travis Howell
2006-02-23Fix a few compile warnings.Travis Howell
2006-02-23Update function type, to match last commitTravis Howell
2006-02-23Fix a few compile warnings.Travis Howell
2006-02-23Fixed some more compiler warnings. Many still remain.Torbjörn Andersson