Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-02-08 | Get rid of the workaround for a g++ (code generation) bug on AMD64, by ↵ | Johannes Schickel | |
passing a reference of a Color instance to saturatedAddColor instead of a value. svn-id: r48006 | |||
2010-02-08 | According to Buddha^ it should be fine to calculate (and set) the AMIGA dim ↵ | Johannes Schickel | |
palette in Palette::setGlobalOSystemPalette. svn-id: r48005 | |||
2010-01-31 | Fix return of a reference to a temporary object introduced with r47766. ↵ | Johannes Schickel | |
(Hopefully this "workaround" will work also for Chrilith's compiler ;-). svn-id: r47771 | |||
2010-01-31 | Slight fixes to comply with our coding guidelines. | Johannes Schickel | |
svn-id: r47770 | |||
2010-01-31 | Prevent my compiler to crash and object copy hopefully it doesn't break ↵ | Chris Apers | |
something svn-id: r47766 | |||
2010-01-30 | Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream. | Johannes Schickel | |
svn-id: r47716 | |||
2010-01-26 | Moved audio stream implementations (for MP3, FLAC, etc.) to new dir ↵ | Max Horn | |
sound/decoders/ svn-id: r47579 | |||
2010-01-25 | Hopefully fix highlight background color in PC versions of CinE games. | Johannes Schickel | |
svn-id: r47556 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2010-01-24 | Cine: executePlayerInput: Operation Stealth: Fix target object name not ↵ | Kari Salminen | |
disappearing when passing over an empty area with a verb already chosen. svn-id: r47519 | |||
2010-01-24 | Cine: executePlayerInput: Fix broken Y-movement in Operation Stealth (D'oh! ↵ | Kari Salminen | |
Copy-pasted X to where Y was meant :-P). - Hopefully NOW things should work without r33872! svn-id: r47518 | |||
2010-01-24 | Cine: executePlayerInput: Add TODO about investigating why some buttons ↵ | Kari Salminen | |
don't work currently. svn-id: r47517 | |||
2010-01-24 | Cine: executePlayerInput: Revert r33872 as things should work without it now. | Kari Salminen | |
With the latest changes to executePlayerInput we should now be able to free the girl at the bottom of the ocean without the r33872. The commit log from r33872 was: "Fix for bugging moving at the bottom of the ocean when trying to free the girl from the ropes and swimming to the surface. Some global variables related to mouse position weren't being updated in executePlayerInput, now they are and things seem to work. Also enables moving in the labyrinth arcade sequence at the palace." svn-id: r47516 | |||
2010-01-24 | Cine: executePlayerInput: Add makeActionMenu-part to keyboard handling and a ↵ | Kari Salminen | |
couple of TODOs for Operation Stealth. - NOTE: This doesn't seem to work correctly yet. My current guess is that it has to do with how some keyboard events are handled in cine/main_loop.cpp's processEvent-function and some in cine/various.cpp's executePlayerInput. svn-id: r47515 | |||
2010-01-24 | Cine: executePlayerInput: Implement moving using keyboard for Operation Stealth. | Kari Salminen | |
svn-id: r47513 | |||
2010-01-24 | Cine: executePlayerInput: Implement 'A player command is given, left mouse ↵ | Kari Salminen | |
button is down, right mouse button is up'-case for Operation Stealth. - Also changed a do-while -loop into a while-loop as it should be for both FW and OS according to disassembly. svn-id: r47512 | |||
2010-01-24 | Cine: executePlayerInput: Fix 'No player command is given, left mouse button ↵ | Kari Salminen | |
is down, right mouse button is up'-case for Operation Stealth. svn-id: r47510 | |||
2010-01-24 | Cine: executePlayerInput: Fix 'left and right mouse buttons are up'-case for ↵ | Kari Salminen | |
Operation Stealth. svn-id: r47509 | |||
2010-01-24 | Cine: executePlayerInput: Combine 'left mouse button is up, right mouse ↵ | Kari Salminen | |
button is down'-cases into one code part. Additionally: - Operation Stealth specific: Make makeActionMenu() use canUseOnItemTable. This would seem to be the correct way according to disassembly (Although there is of course a possibility that I have overlooked some part of the code). svn-id: r47508 | |||
2010-01-24 | Cine: executePlayerInput: Name used keys in switch-clause (F1-F10, Ins, Del). | Kari Salminen | |
svn-id: r47507 | |||
2010-01-24 | Cine: executePlayerInput: Combine mouse handling plus a few other things. | Kari Salminen | |
- Combines mouse position and button state fetching from two branches (allowPlayerInput / !allowPlayerInput) into a single loop with a little more exotic while-clause. NOTE! Added manageEvents-call into the unified version although there was no manageEvents-call in one of the versions that was combined. Tested a little and didn't seem to matter, but hopefully won't cause any regressions! - Limit first possible 'renderer->setCommand(commandBuffer)' call to Future Wars only (Checked with FW & OS disassembly). - Combined all cases of 'left and right mouse buttons are down' into a single if-clause (All those cases call makeSystemMenu). svn-id: r47505 | |||
2010-01-24 | Cine: Document branches in executePlayerInput and remove dead code ↵ | Kari Salminen | |
(if-clauses that are always true or always false). svn-id: r47503 | |||
2010-01-24 | Cine: Cleanup (Use an enumeration for mouse button states rather than values ↵ | Kari Salminen | |
1 and 2). svn-id: r47502 | |||
2010-01-23 | Reorder params to Audio::makeRawMemoryStream | Max Horn | |
svn-id: r47492 | |||
2010-01-19 | Convert more engines from Mixer::playRaw to Mixer::playInputStream | Max Horn | |
svn-id: r47377 | |||
2010-01-19 | Get rid of Mixer::FLAG_AUTOFREE. | Max Horn | |
Also fix several recently introduced new/delete vs. malloc/free mismatches. svn-id: r47369 | |||
2010-01-12 | Rename all "Adlib" uses to "AdLib" to match the real name of the sound card ↵ | Johannes Schickel | |
/ company. Check this for reference: http://en.wikipedia.org/wiki/Ad_Lib,_Inc. http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card) This commit does not touch "adlib" and "ADLIB" uses! Also it does not update all the SCUMM detection entries, which still use "Adlib". svn-id: r47279 | |||
2010-01-08 | Switch Mixer::playInputStream to use DisposeAfterUse::Flag | Max Horn | |
svn-id: r47182 | |||
2010-01-07 | The default keycolor for mouse pointers used to be 255. | Marcus Comstedt | |
This makes sense as a default for CLUT8 modes, but not really for anything else. As part of the gsoc2009-16bit merge, the default was changed to "all ones", with extra code in the SDL backend to truncate this to the depth of the mode. However, "all ones" (white) still isn't a very useful default for RGB modes. So rather than jumping through hoops to provide a bad default, it's better to remove the default altogether. Engines which relied on the old default of 255 have been updated to specify it explicitly. svn-id: r47118 | |||
2010-01-03 | Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null | Torbjörn Andersson | |
before freeing it, which isn't necessary. svn-id: r46941 | |||
2009-12-01 | Fill out doxygen comment about supported games | Eugene Sandulenko | |
svn-id: r46235 | |||
2009-11-24 | Added Doxygen comments for the various engine namespaces (currently mostly ↵ | Max Horn | |
without details; help filling these out is welcome) svn-id: r46128 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-10-24 | Change "=" to ":=" in some module.mk files for consistency. | Johannes Schickel | |
svn-id: r45364 | |||
2009-10-09 | Fix warnings about non-static const member in class without a constructor | Max Horn | |
svn-id: r44848 | |||
2009-10-08 | Change doxygen inline comments from "//!" to "///" as proposed on -devel | Max Horn | |
svn-id: r44802 | |||
2009-09-22 | Clear menu stack in FWRenderer deconstructor. | Johannes Schickel | |
svn-id: r44264 | |||
2009-09-22 | Implement menu stack to support all menu color effects, specific to the ↵ | Johannes Schickel | |
Amiga version of the game. svn-id: r44263 | |||
2009-09-21 | Changed AMIGA menu code to closer match the original. (The menu item ↵ | Johannes Schickel | |
highlight selection is still wrong though.) svn-id: r44231 | |||
2009-09-21 | Add more shouldQuit checks in event loops. | Johannes Schickel | |
svn-id: r44230 | |||
2009-09-21 | Fix box outline color for FW Amiga. | Johannes Schickel | |
svn-id: r44229 | |||
2009-09-20 | Add some shouldQuit() checks in event loops. This makes it possible to ↵ | Johannes Schickel | |
easily quit ScummVM (or doing an RTL), when failing the copy protection in Future Wars for example. svn-id: r44225 | |||
2009-09-20 | Changed some type names to match our coding guidelines. | Johannes Schickel | |
svn-id: r44224 | |||
2009-09-20 | Implement support for transparent dialgue boxes in the Amiga version of ↵ | Johannes Schickel | |
Future Wars. svn-id: r44222 | |||
2009-09-20 | Implement more precise palette conversion in Palette::save. This makes the ↵ | Johannes Schickel | |
output look more like the original (compared against E-UAE), but still not perfect. svn-id: r44221 | |||
2009-09-15 | Add link to gcc bug report, in the comment for the gcc aimed workaround for ↵ | Johannes Schickel | |
AMD64. svn-id: r44112 | |||
2009-09-15 | CINE: Turn some methods into const methods | Max Horn | |
svn-id: r44100 | |||
2009-09-15 | Fix valgrind warning inside "saturatedAddColor", when using the same palette ↵ | Johannes Schickel | |
object as both source and destination. svn-id: r44094 | |||
2009-09-14 | FW Amiga distributed via Interplay should be a US version according to ↵ | Johannes Schickel | |
mobygames. svn-id: r44079 | |||
2009-09-14 | Add md5 sum of FW Amiga distributed by "Interplay". | Johannes Schickel | |
svn-id: r44076 |