Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-07 | BACKENDS: Fix window sizing of games that switch between multiple resolutions | Colin Snover | |
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-08-11 | JANITORIAL: Fix GCC 7 fall through warning | Eugene Sandulenko | |
2017-08-06 | JANITORIAL: Silence more GCC 7 warnings | Torbjörn Andersson | |
There were all flagged as intentional fall throughs. I simply changed the comments to something GCC would recognize. | |||
2016-11-29 | ALL: Remove comma before the word 'instead' | Ben Castricum | |
2016-11-24 | CINE: Update POTFILES | rootfather | |
2016-07-28 | CINE: Move debug channel registration to the first place in the constructor | Eugene Sandulenko | |
Otherwise we could miss some of the debug output as the channels are not yet registered. | |||
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2016-03-13 | BACKENDS: Only expose one set of functions for AudioCDManager | Matthew Hoops | |
Engines should only have to call one set of functions and not decide between the two. In fact, the 'emulation' API was documented to just call the 'real CD' API. | |||
2016-03-13 | CINE: Ensure openCD() is called | Matthew Hoops | |
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-03-01 | CINE: Fix sound effects stopping the music in the DOS CD version of Future Wars. | Kirben | |
2016-03-01 | CINE: Fix restoring background music when loading saved game in DOS CD ↵ | Kirben | |
version of Future Wars. | |||
2016-02-28 | CINE: Fix SPL resource loading (thus SFX). | Johannes Schickel | |
Confirmed against DOS disasm. There is no header for SPL data. | |||
2016-02-25 | CINE: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-01-26 | CINE: Only request actual save slots in listSaves. | Johannes Schickel | |
2016-01-07 | JANITORIAL: Fix clang printf warnings | Ori Avtalion | |
2015-12-28 | CINE: Add POTFILES file. | Johannes Schickel | |
e52cf3e7aae1adde1c4674a6f5686d9f633bd2f8 added translatable strings to Cine's detection.cpp. Thus, there should be a POTFILE to allow checking the file when building our translation base file. | |||
2015-12-28 | CINE: Prevent buffer overruns in scummVMSaveLoadDialog. | Johannes Schickel | |
2015-12-28 | CINE: Let makeLoad take a Common::String as parameter. | Johannes Schickel | |
2015-12-28 | CINE: Implement extra GUI options using AD's features. | Johannes Schickel | |
2015-12-28 | CINE: Remove superflous default value registration for extra GUI options. | Johannes Schickel | |
2015-12-28 | CINE: Fix compilation | Filippos Karapetis | |
2015-12-28 | CINE: Add support for ScummVM save/load menus | Filippos Karapetis | |
2015-09-17 | CINE: Show splash screen in CD version of Future Wars | Torbjörn Andersson | |
2015-09-13 | CINE: Correct size of arrays for CD version of Future Wars. | Kirben | |
2015-09-13 | CINE: Add support for CD music in the CD version of Future Wars. | Kirben | |
2015-07-07 | AUDIO: Remove all AudioStream access to OPL | Matthew Hoops | |
2015-07-07 | CINE: Use the built-in OPL timer | Matthew Hoops | |
2015-07-07 | AUDIO: Remove the sample rate configuration from the OPL code | Matthew Hoops | |
2015-07-07 | AUDIO: Remove the legacy OPL API | Matthew Hoops | |
2015-05-17 | CINE: Add English DOS demo of Operation Stealth. | Kirben | |
2014-05-27 | ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. | Johannes Schickel | |
2014-05-25 | CINE: Add a safeguard to avoid a divide by zero in Palette::save() | Strangerke | |
2014-05-25 | CINE: Add a safeguard to avoid incrementing a null pointer | Strangerke | |
2014-03-22 | CINE: Add a safeguard, split makeCommandLine() per game type | Strangerke | |
2014-03-16 | CINE: Initialize some unitialized variables | Strangerke | |
2014-03-16 | CINE: Avoid possible string buffer overrun by using strlcpy and strlcat | Strangerke | |
2014-02-18 | CINE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-09 | CINE: Reduce the scope of some variables, optimize a couple of iterator ↵ | Strangerke | |
increment | |||
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-11-03 | CINE: Remove unnecessary check. CID 1004117 | Eugene Sandulenko | |
2013-10-02 | CINE: Ensure that Adlib driver callbacks are initialized. CID 1003411. | D G Turner | |
2013-10-02 | CINE: Fix for possible uninitialized variable usage. CID 1086890. | D G Turner | |
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2013-04-26 | CINE: Null terminate string. CID 1003886 | Eugene Sandulenko | |