Age | Commit message (Expand) | Author |
2014-02-18 | CRUISE: Make GPL headers consistent in themselves. | Johannes Schickel |
2011-08-06 | ALL: Reduce audio/ header dependency | Eugene Sandulenko |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke |
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn |
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel |
2009-06-30 | Made the music/sfx volume settings actually affect the in-game music/sfx volume | Paul Gilbert |
2009-06-23 | Bugfixes to keep sound effects to channel #4 like the original (it ignores th... | Paul Gilbert |
2009-06-22 | Removed redundant variation of the routine to play sound effects | Paul Gilbert |
2009-06-22 | Implemented the Op_SetVolume method like the original, which simply set a dum... | Paul Gilbert |
2009-06-21 | Minor fixes to the individual note playing code | Paul Gilbert |
2009-06-20 | Added proper saving of music state to savegames so music resumes when a saveg... | Paul Gilbert |
2009-06-14 | Beginnings of music support for Cruise, based on the cine engine sound code (... | Paul Gilbert |
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel |
2009-04-05 | Apart from a "const", the volume() and getVolume() function were identical. | Torbjörn Andersson |
2009-04-05 | Created stub manager class for sound effects | Paul Gilbert |
2009-04-01 | Laid the basics for music handling | Paul Gilbert |