index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
cruise
Age
Commit message (
Expand
)
Author
2009-07-18
Minor tweak to prevent mouse clicks that close a user wait message also being...
Paul Gilbert
2009-07-17
Added an explicit break out of the event processing loop for mouse buttons an...
Paul Gilbert
2009-07-14
Bugfix to cursor updates - it previously required that both X and Y positions...
Paul Gilbert
2009-07-14
Bugfix for player being able to walk through some objects against room walls
Paul Gilbert
2009-07-12
Added support for sub-relation message types - this fixes trying to attach th...
Paul Gilbert
2009-07-11
Added initialisation of paging screens when the game starts
Paul Gilbert
2009-07-11
Active background screens are now properly freed when the game exits
Paul Gilbert
2009-07-11
Bugfix to show the mouse cursor when restarting the game after returning to l...
Paul Gilbert
2009-07-07
Removed the shooting workaround delay - the overlay number can vary, so it is...
Paul Gilbert
2009-07-07
Fix to the return values of the Op_GetMouseButton library function now allows...
Paul Gilbert
2009-07-07
Added workaround to briefly pause when displaying the first message of the sh...
Paul Gilbert
2009-07-07
Bugfix so that user delays work correctly
Paul Gilbert
2009-07-07
Bugfix so the game speed will correctly change after showing the credits when...
Paul Gilbert
2009-07-06
Removed all the current special cases coding for user (mouse press) waiting, ...
Paul Gilbert
2009-07-06
Bugfix for node enabling/disabling, which was previously allowing the player ...
Paul Gilbert
2009-07-05
Bugfix for word-wrapping of text, which sometimes failed for strings with spe...
Paul Gilbert
2009-07-03
Bugfix for displaying text messages when an auto tracking (cut-scene) changes...
Paul Gilbert
2009-07-03
Bugfix for loading savegames where the active resource file database isn't co...
Paul Gilbert
2009-07-01
- Added GCC_PRINTF attribute to several funcs where it makes sense
Max Horn
2009-06-30
Made the music/sfx volume settings actually affect the in-game music/sfx volume
Paul Gilbert
2009-06-24
Silence unsued variables warnings.
Johannes Schickel
2009-06-23
Bugfixes to keep sound effects to channel #4 like the original (it ignores th...
Paul Gilbert
2009-06-22
Removed redundant variation of the routine to play sound effects
Paul Gilbert
2009-06-22
Added the dummy volume variable to the savegame format
Paul Gilbert
2009-06-22
Implemented the Op_SetVolume method like the original, which simply set a dum...
Paul Gilbert
2009-06-21
Minor fixes to the individual note playing code
Paul Gilbert
2009-06-21
Changed .SPL (sound effect) loading to load the Adlib version of sound effect...
Paul Gilbert
2009-06-21
Bugfixes to pre-loading and handling of resources such as sound files
Paul Gilbert
2009-06-20
Changed many file reads and manual conversions from endian format to instead ...
Paul Gilbert
2009-06-20
Implemented the library function Op_SongExist
Paul Gilbert
2009-06-20
Added proper saving of music state to savegames so music resumes when a saveg...
Paul Gilbert
2009-06-20
Bugfix to fade out any currently playing music when the game is restarted
Paul Gilbert
2009-06-20
Finally tracked down the difference/bug in the music playing code - music pla...
Paul Gilbert
2009-06-18
Removed redundant code that isn't used
Paul Gilbert
2009-06-14
Fix unused variable warning.
Johannes Schickel
2009-06-14
Beginnings of music support for Cruise, based on the cine engine sound code (...
Paul Gilbert
2009-06-10
Added support for loading savegames from the launcher
Paul Gilbert
2009-06-10
Added variable to savegame format so that savegames can be correctly loaded f...
Paul Gilbert
2009-06-06
Added game GUI options to advancedDetector and updated all engines
Eugene Sandulenko
2009-06-06
Disabled the execution of scripts when doing a user wait - this prevents anim...
Paul Gilbert
2009-06-06
Bugfix to show the title screen at the correct speed when restarting the game
Paul Gilbert
2009-06-06
Bugfix for display when multiple user waits follow each other
Paul Gilbert
2009-06-05
Tweaks to the code that pauses for a mouse press when displaying many text me...
Paul Gilbert
2009-06-01
Capitalize the C in Corpse
Joost Peters
2009-06-01
change pathfinding variables from char to int8 to ensure signedness
Joost Peters
2009-06-01
don't use FROM_LE_* macros on font data, as it already is in native endianness
Joost Peters
2009-06-01
Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify...
Joost Peters
2009-06-01
Disabled an old script interpreter hack
Paul Gilbert
2009-06-01
Removed some out of date TODO's
Paul Gilbert
2009-06-01
Replaced loadShort/saveShort functions with applicable endian macros
Paul Gilbert
[next]