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2019-08-31BUILD/CRYOMNI3D: Reduce the number of bogus GCC warningsLe Philousophe
As the warning is emitted on parsing the class constructor, just move it out of the class definition.
2019-08-28CRYOMNI3D: Improve fallback detection to detect game flagsLe Philousophe
2019-08-26CRYOMNI3D: Move CryOmni3DMetaEngine in CryOmni3D namespaceLe Philousophe
2019-08-15CRYOMNI3D: Fix Spanish compressed file sizeLe Philousophe
That was reported in forums and it's due to bad copy-paste
2019-08-14CRYOMNI3D: Add detection for English DOS/Windows CDThierry Crozat
This was reported by scoriae on the forum.
2019-08-09GRAPHICS: Add a version of CursorManager::replaceCursor that accepts a ↵Cameron Cawley
Graphics::Cursor
2019-08-05CRYOMNI3D: Add detection for French DOS version from ticket #11035Thierry Crozat
2019-07-11CRYOMNI3D: Mark Versailles 1685 as testingLe Philousophe
2019-07-05CRYOMNI3D: Fix Travis warning about comma at the end of listLe Philousophe
2019-07-05CRYOMNI3D: Fix styleLe Philousophe
2019-07-05CRYOMNI3D: Add Spanish version of VersaillesLe Philousophe
2019-07-05CRYOMNI3D: Move texts at the right placeLe Philousophe
With different languages text should be placed to fit on the screen
2019-07-05CRYOMNI3D: Add German version of VersaillesLe Philousophe
2019-07-05CRYOMNI3D: Add a timeout for displayHLZLe Philousophe
2019-07-05CRYOMNI3D: Add Italian version of VersaillesLe Philousophe
2019-07-05CRYOMNI3D: Add English version of VersaillesLe Philousophe
2019-07-05CRYOMNI3D: Add internationalization through external DAT fileLe Philousophe
2019-07-05CRYOMNI3D: Load all characters and not only the lettersLe Philousophe
That will be useful for i18n. Let's suppose all the versions have all the characters.
2019-07-05CRYOMNI3D: Remove detection leftover and add flagsLe Philousophe
That will let us adapt from different packaging across Versailles editions.
2019-07-05CRYOMNI3D: Fix loading of game from original menu in-gameLe Philousophe
2019-07-04CRYOMNI3D: Silence more warningsLe Philousophe
2019-06-30JANITORIAL/CRYOMNI3D: Fix warnings in MSVCLe Philousophe
Most of them were due to setting -1 to unsigned values Else it was bogus unintialized values
2019-06-30CRYOMNI3D: Silence false positive warnings about uninitialized variablesFilippos Karapetis
2019-06-23CRYOMNI3D: Fix warnings (#1699)Cameron Cawley
2019-06-09CRYOMNI3D: Fix various memory errorsLe Philousophe
2019-06-08CRYOMNI3D: Implement load/save in-game with GMMLe Philousophe
2019-06-08CRYOMNI3D: Improve compatibility with ScummVM global UILe Philousophe
2019-06-08CRYOMNI3D: Revamp loading and savingLe Philousophe
Add support to manage saves from startup screen
2019-06-08CRYOMNI3D: Use shouldAbort to prepare GMM in-game loadLe Philousophe
2019-06-08CRYOMNI3D: Use CursorMan instead of using backend directlyLe Philousophe
This avoids bugs when GMM is displayed. It uses GMM like all dialogs in ScummVM and without CursorMan our cursor get erased when GMM is closed.
2019-06-01CRYOMNI3D: Fix places documentationLe Philousophe
2019-06-01CRYOMNI3D: Fix missed clicks when occuring beteen two pollEventLe Philousophe
2019-06-01CRYOMNI3D: Handle cursor moves during fadingLe Philousophe
2019-06-01CRYOMNI3D: Fix search path of filesLe Philousophe
Without that, when images are reused from one level to another, they are not found. For example in level 2 when displaying images in The Bassano Antechamber.
2019-06-01CRYOMNI3D: Put delayMillis out of pollEventsLe Philousophe
This let's improve reaction times
2019-06-01CRYOMNI3D: Fix constants namesLe Philousophe
2019-06-01CRYOMNI3D: Make ignored reads explicitLe Philousophe
2019-06-01CRYOMNI3D: Use byte instead of charLe Philousophe
2019-06-01CRYOMNI3D: Add a comment to clarifyLe Philousophe
2019-06-01CRYOMNI3D: Convert short to int16Le Philousophe
2019-06-01CRYOMNI3D: Fix abort constants namesLe Philousophe
2019-06-01CRYOMNI3D: Move break to be clear it's not a fall throughLe Philousophe
2019-06-01CRYOMNI3D: Better check of sprites magicLe Philousophe
2019-06-01CRYOMNI3D: Sort filesLe Philousophe
2019-06-01CRYOMNI3D: CleanupLe Philousophe
2019-06-01CRYOMNI3D: Fix indentation of preproc blocksLe Philousophe
2019-06-01CRYOMNI3D: Fix include pathsLe Philousophe
2019-06-01CRYOMNI3D: Rename unsigned int to uintLe Philousophe
2019-06-01CRYOMNI3D: Add assert where neededLe Philousophe
2019-06-01CRYOMNI3D: Remove superflous headerLe Philousophe