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path: root/engines/dm/dm.cpp
AgeCommit message (Expand)Author
2016-08-26DM: Renaming of Champion and ChampionMan functionsStrangerke
2016-08-26DM: Add target and original platform to save filesBendegúz Nagy
2016-08-26DM: Fix drawing titleBendegúz Nagy
2016-08-26DM: Add proper save headerBendegúz Nagy
2016-08-26DM: Get rid of some globals in inventoryStrangerke
2016-08-26DM: Fix some GCC warningsStrangerke
2016-08-26DM: Work on eventman globals, renaming and apply some coding conventionsStrangerke
2016-08-26DM: Move some more globalsStrangerke
2016-08-26DM: Remove some warningsBendegúz Nagy
2016-08-26DM: Start refactoring of eventManStrangerke
2016-08-26DM: Clear check some warnings, complete minor functionsBendegúz Nagy
2016-08-26DM: Complete f437_STARTEND_drawTittleBendegúz Nagy
2016-08-26DM: Add loading from gameBendegúz Nagy
2016-08-26DM: Fix double load when loading from launcherBendegúz Nagy
2016-08-26DM: Make resume button load up ScummVM's global load dialogBendegúz Nagy
2016-08-26DM: Make thumbnail capture the dungeonBendegúz Nagy
2016-08-26DM: Add support for loading from launcherBendegúz Nagy
2016-08-26DM: Add SoundMan_AtariBendegúz Nagy
2016-08-26DM: Pull sound handling into a separate classBendegúz Nagy
2016-08-26DM: Correct language from GR_GRE to DE_DEUBendegúz Nagy
2016-08-26DM: Fix compilation, some renamingStrangerke
2016-08-26DM: Add localizationBendegúz Nagy
2016-08-26DM: Add missing localization warnings and query function for languageBendegúz Nagy
2016-08-26DM: Minor adjustment to fuseSequence timingBendegúz Nagy
2016-08-26DM: More work on globals in gfx.cppStrangerke
2016-08-26DM: Add entrance creditsBendegúz Nagy
2016-08-26DM: Remove default parameters from blitToBitmapBendegúz Nagy
2016-08-26DM: Make DMEngine::f22_delay call EventMan::processInput()Bendegúz Nagy
2016-08-26DM: Remove trashing input from DMEngine::f22_delayBendegúz Nagy
2016-08-26DM: Add missing code related to palettesBendegúz Nagy
2016-08-26DM: Add partial fix of color paletteBendegúz Nagy
2016-08-26DM: Add DMEngine::f446_STARTEND_fuseSequnce()Bendegúz Nagy
2016-08-26DM: Add DMEngine::f445_STARTEND_fuseSequenceUpdateBendegúz Nagy
2016-08-26DM: Make DMEngine::f22_delay and DMEngine::f444_endGame more responsiveBendegúz Nagy
2016-08-26DM: Add debug command .posBendegúz Nagy
2016-08-26DM: Add debug command godmodeBendegúz Nagy
2016-08-26DM: Fix entrance door placementBendegúz Nagy
2016-08-26DM: Reorder MenuMan::f392_buildSpellAreaLine, add MenuMan::_gK73_bitmapSpellA...Bendegúz Nagy
2016-08-26DM: Fix double delete[] of DMEngine::_savedScreenForOpenEntranceDoorBendegúz Nagy
2016-08-26DM: Fix dungon not drawn behind entrance doorsBendegúz Nagy
2016-08-26DM: Fill stub method f438_STARTEND_OpenEntranceDoorsBendegúz Nagy
2016-08-26DM: Swap warnings to stub method f363_highlightBoxDisableBendegúz Nagy
2016-08-26DM: Swap some warnings to stub methodsBendegúz Nagy
2016-08-26DM: Add f064_SOUND_RequestPlay_CPSD, f65_playPendingSound, f505_soundGetVolumeBendegúz Nagy
2016-08-26DM: Refactor f439_drawEntranceStrangerke
2016-08-26DM: Refactor f444_endGameStrangerke
2016-08-26DM: Apply coding conventions to a couple of oneliner functions, remove a GOTOStrangerke
2016-08-26DM: Some renaming, add a couple of STUBSStrangerke
2016-08-26DM: Fix compilation using MSVC9Strangerke
2016-08-26DM: Add sound loadingBendegúz Nagy