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path: root/engines/dm/dm.cpp
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2016-08-26DM: Complete main gameloopBendegúz Nagy
2016-08-26DM: Add F0239_TIMELINE_ExtractFirstEventBendegúz Nagy
2016-08-26DM: Add missing code to command move partyBendegúz Nagy
2016-08-26DM: Add warning with repeat parameterBendegúz Nagy
2016-08-26DM: Add proper keyboard input handlingBendegúz Nagy
2016-08-26DM: Fix several bugs realted to dungeon thing management and item handlingBendegúz Nagy
2016-08-26DM: Clean up some initializationBendegúz Nagy
2016-08-26DM: Add some missing codeBendegúz Nagy
2016-08-26DM: Add missing code to several display functionsBendegúz Nagy
2016-08-26DM: Add paritial drawing of doorsBendegúz Nagy
2016-08-26DM: Add F0108_DUNGEONVIEW_DrawFloorOrnamentBendegúz Nagy
2016-08-26DM: Revert to using byteWidths where the original does so as wellBendegúz Nagy
2016-08-26DM: Box objects are not expected to conatain inclusive boundaries, blitting ↵Bendegúz Nagy
and other methods adapted
2016-08-26DM: Rename functionsBendegúz Nagy
2016-08-26DM: Remove blitToScreen overloadsBendegúz Nagy
2016-08-26DM: Add F0097_DUNGEONVIEW_DrawViewportBendegúz Nagy
2016-08-26DM: Refactor DisplayMan::_walsetBitmapsBendegúz Nagy
2016-08-26DM: Refactor DungeonManBendegúz Nagy
2016-08-26DM: More constant and global variable renamingBendegúz Nagy
2016-08-26DM: More renamingBendegúz Nagy
2016-08-26DM: More renamingBendegúz Nagy
2016-08-26DM: Renaming in champion.c/hBendegúz Nagy
2016-08-26DM: Massive renameing in gfx.cppBendegúz Nagy
2016-08-26DM: Massive renaming in gfx.hBendegúz Nagy
2016-08-26DM: Add dependencies for ↵Bendegúz Nagy
F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExplosions_CPSEF
2016-08-26DM: Add creature masks/types, F0176_GROUP_GetCreatureOrdinalInCellBendegúz Nagy
2016-08-26DM: Add GroupMan, Group, ActiveGroup, F0196_GROUP_InitializeActiveGroupsBendegúz Nagy
2016-08-26DM: Fix missing call to initArrays()Bendegúz Nagy
2016-08-26DM: Move two global arrays to DMEngineStrangerke
2016-08-26DM: Continue F0460_START_InitializeGraphicDataBendegúz Nagy
2016-08-26DM: F0342_INVENTORY_DrawPanel_Object, F0031_OBJECT_LoadNamesBendegúz Nagy
2016-08-26DM: Add renameChampion stub, fix wrong inputArray ↵Bendegúz Nagy
EventManager::commandProcess81ClickInPanel
2016-08-26DM: Add ↵Bendegúz Nagy
F0390_MENUS_RefreshActionAreaAndSetChampionDirectionMaximumDamageReceived
2016-08-26DM: Add F0282_CHAMPION_ProcessCommands160To162_ClickInResurrectReincarnatePanelBendegúz Nagy
2016-08-26DM: Fix compilation on GCCStrangerke
2016-08-26DM: Add MovesensManBendegúz Nagy
2016-08-26DM: Add standard GPLv2 headerBendegúz Nagy
2016-08-26DM: Initialize some variablesBendegúz Nagy
2016-08-26Add: TextMan, font loading and basic text displayBendegúz Nagy
2016-08-26DM: Add fix gDungeonViewport, some commentsBendegúz Nagy
2016-08-26DM: Remove demo code from ToggleInventory, add dummy code setting ↵Bendegúz Nagy
_inventoryChampionOrdinal, fix error in InventoryToggle getting champion pointer
2016-08-26DM: Some renamingBendegúz Nagy
2016-08-26DM: Add dummy test code for chmpion selectionBendegúz Nagy
2016-08-26DM: Add F0280_CHAMPION_AddCandidateChampionToPartyBendegúz Nagy
2016-08-26DM: Add G0234_ai_Graphic559_DirectionToStepNorthCount, ↵Bendegúz Nagy
G0233_ai_Graphic559_DirectionToStepEastCount, G0047_s_Graphic562_Box_ChampionPortrait
2016-08-26DM: Add InventoryMan, G0041_s_Graphic562_Box_ViewportFloppyZzzCrossBendegúz Nagy
2016-08-26DM: Add ObjectMan to DMEngineBendegúz Nagy
2016-08-26DM: Fix missing else in DMEngine::startGame()Bendegúz Nagy
2016-08-26DM: Change some comments to warningsStrangerke
2016-08-26DM: Add IconIndex enum, F0278_CHAMPION_ResetDataToStartGame, related global ↵Bendegúz Nagy
variables