index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
dm
/
dm.cpp
Age
Commit message (
Expand
)
Author
2016-08-26
DM: Add target and original platform to save files
Bendegúz Nagy
2016-08-26
DM: Fix drawing title
Bendegúz Nagy
2016-08-26
DM: Add proper save header
Bendegúz Nagy
2016-08-26
DM: Get rid of some globals in inventory
Strangerke
2016-08-26
DM: Fix some GCC warnings
Strangerke
2016-08-26
DM: Work on eventman globals, renaming and apply some coding conventions
Strangerke
2016-08-26
DM: Move some more globals
Strangerke
2016-08-26
DM: Remove some warnings
Bendegúz Nagy
2016-08-26
DM: Start refactoring of eventMan
Strangerke
2016-08-26
DM: Clear check some warnings, complete minor functions
Bendegúz Nagy
2016-08-26
DM: Complete f437_STARTEND_drawTittle
Bendegúz Nagy
2016-08-26
DM: Add loading from game
Bendegúz Nagy
2016-08-26
DM: Fix double load when loading from launcher
Bendegúz Nagy
2016-08-26
DM: Make resume button load up ScummVM's global load dialog
Bendegúz Nagy
2016-08-26
DM: Make thumbnail capture the dungeon
Bendegúz Nagy
2016-08-26
DM: Add support for loading from launcher
Bendegúz Nagy
2016-08-26
DM: Add SoundMan_Atari
Bendegúz Nagy
2016-08-26
DM: Pull sound handling into a separate class
Bendegúz Nagy
2016-08-26
DM: Correct language from GR_GRE to DE_DEU
Bendegúz Nagy
2016-08-26
DM: Fix compilation, some renaming
Strangerke
2016-08-26
DM: Add localization
Bendegúz Nagy
2016-08-26
DM: Add missing localization warnings and query function for language
Bendegúz Nagy
2016-08-26
DM: Minor adjustment to fuseSequence timing
Bendegúz Nagy
2016-08-26
DM: More work on globals in gfx.cpp
Strangerke
2016-08-26
DM: Add entrance credits
Bendegúz Nagy
2016-08-26
DM: Remove default parameters from blitToBitmap
Bendegúz Nagy
2016-08-26
DM: Make DMEngine::f22_delay call EventMan::processInput()
Bendegúz Nagy
2016-08-26
DM: Remove trashing input from DMEngine::f22_delay
Bendegúz Nagy
2016-08-26
DM: Add missing code related to palettes
Bendegúz Nagy
2016-08-26
DM: Add partial fix of color palette
Bendegúz Nagy
2016-08-26
DM: Add DMEngine::f446_STARTEND_fuseSequnce()
Bendegúz Nagy
2016-08-26
DM: Add DMEngine::f445_STARTEND_fuseSequenceUpdate
Bendegúz Nagy
2016-08-26
DM: Make DMEngine::f22_delay and DMEngine::f444_endGame more responsive
Bendegúz Nagy
2016-08-26
DM: Add debug command .pos
Bendegúz Nagy
2016-08-26
DM: Add debug command godmode
Bendegúz Nagy
2016-08-26
DM: Fix entrance door placement
Bendegúz Nagy
2016-08-26
DM: Reorder MenuMan::f392_buildSpellAreaLine, add MenuMan::_gK73_bitmapSpellA...
Bendegúz Nagy
2016-08-26
DM: Fix double delete[] of DMEngine::_savedScreenForOpenEntranceDoor
Bendegúz Nagy
2016-08-26
DM: Fix dungon not drawn behind entrance doors
Bendegúz Nagy
2016-08-26
DM: Fill stub method f438_STARTEND_OpenEntranceDoors
Bendegúz Nagy
2016-08-26
DM: Swap warnings to stub method f363_highlightBoxDisable
Bendegúz Nagy
2016-08-26
DM: Swap some warnings to stub methods
Bendegúz Nagy
2016-08-26
DM: Add f064_SOUND_RequestPlay_CPSD, f65_playPendingSound, f505_soundGetVolume
Bendegúz Nagy
2016-08-26
DM: Refactor f439_drawEntrance
Strangerke
2016-08-26
DM: Refactor f444_endGame
Strangerke
2016-08-26
DM: Apply coding conventions to a couple of oneliner functions, remove a GOTO
Strangerke
2016-08-26
DM: Some renaming, add a couple of STUBS
Strangerke
2016-08-26
DM: Fix compilation using MSVC9
Strangerke
2016-08-26
DM: Add sound loading
Bendegúz Nagy
2016-08-26
DM: Add f444_endGame and checks for Common::EVENT_QUIT
Bendegúz Nagy
[prev]
[next]