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path: root/engines/draci/game.cpp
AgeCommit message (Expand)Author
2009-08-04* Reverted change that subtracts 1 from font colour indexes for various speak...Denis Kasak
2009-08-03* Fixed bug which made characters talk with the wrong colour; the colour inde...Denis Kasak
2009-08-02* Fixed bug when reading in persons data. I was reading in coordinates as byt...Denis Kasak
2009-08-02Added a dedicated animation for speech text.Denis Kasak
2009-08-01* Made the engine set the appropriate loop status before running a gate progr...Denis Kasak
2009-08-01When changing rooms, set the first two game variables to the new room and gat...Denis Kasak
2009-08-01* Added support for loop substatusDenis Kasak
2009-07-31* Added Game::runGateProgram()Denis Kasak
2009-07-30* Woops, Game::getRoomNum() was already implemented. Removed the superfluous ...Denis Kasak
2009-07-30* Added support for keeping track of gates (exits from rooms)Denis Kasak
2009-07-29* Made Game::loop() exit conditionally depending on whether the internal Game...Denis Kasak
2009-07-29* Moved event handling to DraciEngine::handleEvents()Denis Kasak
2009-07-27Enabled running of look/use scripts on left/right mouse button press for test...Denis Kasak
2009-07-27* Added Game::getObjectWithAnimation() which finds the object that owns an an...Denis Kasak
2009-07-25Replaced magic constant with enum kWalkingMapOverlay.Denis Kasak
2009-07-25* Moved walking code to Game::walkHero().Denis Kasak
2009-07-25* Added DraciEngine::_initArchive and made Game use it. Fixes a memory bug be...Denis Kasak
2009-07-24Temporary mapped GPL command StartPlay to handler for Start and reenabled gat...Denis Kasak
2009-07-24* Added tracking and deleting animations by index (which represents the order...Denis Kasak
2009-07-24Added support for per-animation scaling (via scaling factors). I have decided...Denis Kasak
2009-07-22* Disabled unconditional execution of gates' scriptsDenis Kasak
2009-07-22Fix warningsEugene Sandulenko
2009-07-22* Stopped AnimationManager::drawScene() from marking its own dirtiness.Denis Kasak
2009-07-22If a frame has scaled dimensions set to 0, the engine now does no scaling ins...Denis Kasak
2009-07-22* Moved scaling support from Animation to SpriteDenis Kasak
2009-07-20Made 'show walking map overlay' setting persist when changing rooms.Denis Kasak
2009-07-20* Added scaling supportDenis Kasak
2009-07-19* Used ldexp() in real_to_double() instead of doing the calculation manuallyDenis Kasak
2009-07-19Added capability for reading in Pascal 6-byte floats and made Game::loadRoom(...Denis Kasak
2009-07-18Made the engine handle the Z coordinate for the hero properly.Denis Kasak
2009-07-18Made the engine stop the dragon animation when the room changes.Denis Kasak
2009-07-18Fixed a bug where the cursor was not shown when the first room is loaded and ...Denis Kasak
2009-07-18* Added support for "walking" with the hero (i.e. moving the sprite to locati...Denis Kasak
2009-07-17* Made Game::changeRoom() clear some more archivesDenis Kasak
2009-07-17* Renamed Room::_numMasks to _numOverlays for consistency.Denis Kasak
2009-07-17* Added Game::loop()Denis Kasak
2009-07-16Renamed GameObject::_priority to _z.Denis Kasak
2009-07-16* Added WalkingMaps classDenis Kasak
2009-07-16Fixed loading the location's walking map index (needed to subtract 1).Denis Kasak
2009-07-16Added proper cursor state handling (when in rooms that don't use the mouse). ...Denis Kasak
2009-07-15* Changed Game members _numMasks, _init, _look, _use and _canUse from uint16 ...Denis Kasak
2009-07-14Adjusted levels for some Game debug messages and added some new ones.Denis Kasak
2009-07-14Renamed GameInfo::_currentRoom to _startRoom to better reflect its purpose.Denis Kasak
2009-07-14Made Game allocate its _info member statically instead of dinamically.Denis Kasak
2009-07-13* Implemented the following GPL functions: IsIcoOn, IcoStat, IsObjOn, IsObjOf...Denis Kasak
2009-07-13Renamed Game::_itemStatus to _iconStatus. Added an assert to check if the num...Denis Kasak
2009-07-12Moved the delay mechanism from Animation to Drawable since each frame in an a...Denis Kasak
2009-07-12Enabled clearing the screen when the room changes since some rooms do not dra...Denis Kasak
2009-07-08Made the engine clear some more caches when it changes rooms (room, sprites a...Denis Kasak
2009-07-07* Made Game::_variables private and, instead, added Game::{get,set}Variable()...Denis Kasak