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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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draci
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game.cpp
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Author
2009-08-12
Fixed dialogues logic (some indexes were calculated erroneously +/- 1).
Denis Kasak
2009-08-12
Moved setting inactive dialogue option colour to an else branch.
Denis Kasak
2009-08-12
Removed unnecessary else branch in the part of the loop handling substatus Talk.
Denis Kasak
2009-08-12
Fixed erroneous comment mentioning gates in Game::runDialogueProg().
Denis Kasak
2009-08-12
* When setting the first two game variables (room and gate), first convert th...
Denis Kasak
2009-08-12
Whenever we enter the top-level loop, disable exiting by default (fixes the h...
Denis Kasak
2009-08-12
* Split loop status and substatus into two different enums since they are two...
Denis Kasak
2009-08-12
Added some debug info for loop statuses and dialogues.
Denis Kasak
2009-08-11
Added dialogue selection colouring.
Denis Kasak
2009-08-11
Added dialogue support.
Denis Kasak
2009-08-09
Moved cursor state setting (when entering a new room) from Game::loadRoom() t...
Denis Kasak
2009-08-09
* Implemented Game::loadWalkingMap().
Denis Kasak
2009-08-08
* Test whether an object can be used by evaluating its canUse script (warning...
Denis Kasak
2009-08-08
Removed TODO concerning the nearest walkable point feature and reworded some ...
Denis Kasak
2009-08-08
* Implemented WalkingMap::findNearestWalkable() which mimics a heuristic from...
Denis Kasak
2009-08-06
Enabled skipping the current line of text if a mouse click occurs.
Denis Kasak
2009-08-06
Moved walkHero() (in the main loop) to the appropriate place (in anticipation...
Denis Kasak
2009-08-06
Turn off mouse cursor and disable titles when running look / use scripts.
Denis Kasak
2009-08-06
Made the game behave properly and safe when clicking on objects multiple time...
Denis Kasak
2009-08-05
* Made some type changes to struct/class members in game.cpp (uint -> int and...
Denis Kasak
2009-08-05
* Added kTitleColour = 255 enum constant used in the following item.
Denis Kasak
2009-08-05
* Changed title text to use the small instead of the big font
Denis Kasak
2009-08-04
* Reverted change that subtracts 1 from font colour indexes for various speak...
Denis Kasak
2009-08-03
* Fixed bug which made characters talk with the wrong colour; the colour inde...
Denis Kasak
2009-08-02
* Fixed bug when reading in persons data. I was reading in coordinates as byt...
Denis Kasak
2009-08-02
Added a dedicated animation for speech text.
Denis Kasak
2009-08-01
* Made the engine set the appropriate loop status before running a gate progr...
Denis Kasak
2009-08-01
When changing rooms, set the first two game variables to the new room and gat...
Denis Kasak
2009-08-01
* Added support for loop substatus
Denis Kasak
2009-07-31
* Added Game::runGateProgram()
Denis Kasak
2009-07-30
* Woops, Game::getRoomNum() was already implemented. Removed the superfluous ...
Denis Kasak
2009-07-30
* Added support for keeping track of gates (exits from rooms)
Denis Kasak
2009-07-29
* Made Game::loop() exit conditionally depending on whether the internal Game...
Denis Kasak
2009-07-29
* Moved event handling to DraciEngine::handleEvents()
Denis Kasak
2009-07-27
Enabled running of look/use scripts on left/right mouse button press for test...
Denis Kasak
2009-07-27
* Added Game::getObjectWithAnimation() which finds the object that owns an an...
Denis Kasak
2009-07-25
Replaced magic constant with enum kWalkingMapOverlay.
Denis Kasak
2009-07-25
* Moved walking code to Game::walkHero().
Denis Kasak
2009-07-25
* Added DraciEngine::_initArchive and made Game use it. Fixes a memory bug be...
Denis Kasak
2009-07-24
Temporary mapped GPL command StartPlay to handler for Start and reenabled gat...
Denis Kasak
2009-07-24
* Added tracking and deleting animations by index (which represents the order...
Denis Kasak
2009-07-24
Added support for per-animation scaling (via scaling factors). I have decided...
Denis Kasak
2009-07-22
* Disabled unconditional execution of gates' scripts
Denis Kasak
2009-07-22
Fix warnings
Eugene Sandulenko
2009-07-22
* Stopped AnimationManager::drawScene() from marking its own dirtiness.
Denis Kasak
2009-07-22
If a frame has scaled dimensions set to 0, the engine now does no scaling ins...
Denis Kasak
2009-07-22
* Moved scaling support from Animation to Sprite
Denis Kasak
2009-07-20
Made 'show walking map overlay' setting persist when changing rooms.
Denis Kasak
2009-07-20
* Added scaling support
Denis Kasak
2009-07-19
* Used ldexp() in real_to_double() instead of doing the calculation manually
Denis Kasak
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