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AgeCommit message (Expand)Author
2009-11-12Subtitles are positioned correctly in the inventoryRobert Špalek
2009-11-12Added runWrapper() calling run() and some actions around it.Robert Špalek
2009-11-11Refactored draw() according to drawReScaled()Robert Špalek
2009-11-11Documented palette shiftRobert Špalek
2009-11-11Cleaned up searching the closest point.Robert Špalek
2009-11-10Fixed walking to unreachable positionsRobert Špalek
2009-11-10Fixed two bugs.Robert Špalek
2009-11-10Huge refactoring of data structures.Robert Špalek
2009-11-09GPL2 callbacks accept const Array& instead of Queue&Robert Špalek
2009-11-08Updated the list of TODOsRobert Špalek
2009-11-08Removed almost all TODOs from the header filesRobert Špalek
2009-11-08Fixed aligning items in the inventoryRobert Špalek
2009-11-08Removed old hack for cyclic animations.Robert Špalek
2009-11-08Items put into inventory are placed correctly.Robert Špalek
2009-11-08Fix running clearing IsReloaded().Robert Špalek
2009-11-08Silence gcc warning by putting parentheses around an && expression nested in ...Johannes Schickel
2009-11-08Fix enabling mouse cursor when entering a room.Robert Špalek
2009-11-08Implement QuickHero walking.Robert Špalek
2009-11-08Do not immediately clear the path when it has just 1 vertex.Robert Špalek
2009-11-08Fixed mistake with two inner loop caused by not clearing the path.Robert Špalek
2009-11-08Tuned Z-coordinate of the dragon.Robert Špalek
2009-11-08Renumbered path segments.Robert Špalek
2009-11-08Walking animations are fully smooth nowRobert Špalek
2009-11-08Debugged smooth walking except for 1 bug.Robert Špalek
2009-11-07Gradual walking implemented.Robert Špalek
2009-11-07Debugged updating the position of the hero during walking.Robert Špalek
2009-11-07Add helper functions to retrieve dragon position from the animation.Robert Špalek
2009-11-07The hero turns the right direction after walkingRobert Špalek
2009-11-07Implemented relative animations.Robert Špalek
2009-11-07Done research on ignored animation flags and commented the codeRobert Špalek
2009-11-06Add safe-guard against collision of animation IDs.Robert Špalek
2009-11-05Fixed several gross walking bugs.Robert Špalek
2009-11-05Implemented proper walking.Robert Špalek
2009-11-05Added helper functions for dragon animationsRobert Špalek
2009-11-04Brought back one old line, just to be sure.Robert Špalek
2009-11-04Properly animate the last phase of the walk before running callbacksRobert Špalek
2009-11-04Implemented and debugged the walking framework.Robert Špalek
2009-11-03Created walking-callback infrastructure and converted the code to use itRobert Špalek
2009-11-03Removed an old FIXMERobert Špalek
2009-11-03Implement properly stayOn instead of using walkOnRobert Špalek
2009-11-03Let setPath() store path with pixel precision, and update the map sprite when...Robert Špalek
2009-11-03Run the path obliqueing process repeatedly until it converges.Robert Špalek
2009-11-03Greatly improved the quality of obliqueing the shortest path.Robert Špalek
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-11-02Little clean-up after the refactoring.Robert Špalek
2009-11-02Split loop() into several cleaned helper methodsRobert Špalek
2009-11-02Refactored running loop().Robert Špalek
2009-11-01Commented the rest of the loop() logicRobert Špalek
2009-11-01Fix SIGSEGV when quitting the game during playing soundsRobert Špalek
2009-11-01Commented on loop() before refactoring.Robert Špalek