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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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draci
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2009-11-12
Subtitles are positioned correctly in the inventory
Robert Špalek
2009-11-12
Added runWrapper() calling run() and some actions around it.
Robert Špalek
2009-11-11
Refactored draw() according to drawReScaled()
Robert Špalek
2009-11-11
Documented palette shift
Robert Špalek
2009-11-11
Cleaned up searching the closest point.
Robert Špalek
2009-11-10
Fixed walking to unreachable positions
Robert Špalek
2009-11-10
Fixed two bugs.
Robert Špalek
2009-11-10
Huge refactoring of data structures.
Robert Špalek
2009-11-09
GPL2 callbacks accept const Array& instead of Queue&
Robert Špalek
2009-11-08
Updated the list of TODOs
Robert Špalek
2009-11-08
Removed almost all TODOs from the header files
Robert Špalek
2009-11-08
Fixed aligning items in the inventory
Robert Špalek
2009-11-08
Removed old hack for cyclic animations.
Robert Špalek
2009-11-08
Items put into inventory are placed correctly.
Robert Špalek
2009-11-08
Fix running clearing IsReloaded().
Robert Špalek
2009-11-08
Silence gcc warning by putting parentheses around an && expression nested in ...
Johannes Schickel
2009-11-08
Fix enabling mouse cursor when entering a room.
Robert Špalek
2009-11-08
Implement QuickHero walking.
Robert Špalek
2009-11-08
Do not immediately clear the path when it has just 1 vertex.
Robert Špalek
2009-11-08
Fixed mistake with two inner loop caused by not clearing the path.
Robert Špalek
2009-11-08
Tuned Z-coordinate of the dragon.
Robert Špalek
2009-11-08
Renumbered path segments.
Robert Špalek
2009-11-08
Walking animations are fully smooth now
Robert Špalek
2009-11-08
Debugged smooth walking except for 1 bug.
Robert Špalek
2009-11-07
Gradual walking implemented.
Robert Špalek
2009-11-07
Debugged updating the position of the hero during walking.
Robert Špalek
2009-11-07
Add helper functions to retrieve dragon position from the animation.
Robert Špalek
2009-11-07
The hero turns the right direction after walking
Robert Špalek
2009-11-07
Implemented relative animations.
Robert Špalek
2009-11-07
Done research on ignored animation flags and commented the code
Robert Špalek
2009-11-06
Add safe-guard against collision of animation IDs.
Robert Špalek
2009-11-05
Fixed several gross walking bugs.
Robert Špalek
2009-11-05
Implemented proper walking.
Robert Špalek
2009-11-05
Added helper functions for dragon animations
Robert Špalek
2009-11-04
Brought back one old line, just to be sure.
Robert Špalek
2009-11-04
Properly animate the last phase of the walk before running callbacks
Robert Špalek
2009-11-04
Implemented and debugged the walking framework.
Robert Špalek
2009-11-03
Created walking-callback infrastructure and converted the code to use it
Robert Špalek
2009-11-03
Removed an old FIXME
Robert Špalek
2009-11-03
Implement properly stayOn instead of using walkOn
Robert Špalek
2009-11-03
Let setPath() store path with pixel precision, and update the map sprite when...
Robert Špalek
2009-11-03
Run the path obliqueing process repeatedly until it converges.
Robert Špalek
2009-11-03
Greatly improved the quality of obliqueing the shortest path.
Robert Špalek
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2009-11-02
Little clean-up after the refactoring.
Robert Špalek
2009-11-02
Split loop() into several cleaned helper methods
Robert Špalek
2009-11-02
Refactored running loop().
Robert Špalek
2009-11-01
Commented the rest of the loop() logic
Robert Špalek
2009-11-01
Fix SIGSEGV when quitting the game during playing sounds
Robert Špalek
2009-11-01
Commented on loop() before refactoring.
Robert Špalek
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