Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-11-29 | DREAMWEB: Simplify _lastHardKey usage and migrate to Common::KeyCode. | D G Turner | |
This improves readability and should help with dealing with changes to fix bug #3590814 ("DREAMWEB: M key does not work in Network"). | |||
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-05-31 | DREAMWEB: Objectify Sound functions & data into DreamWebSound class. | D G Turner | |
This change should have no functional change, but makes the sound code more decoupled, modular and readable, prior to attempting a fix for bug #3528164 - "DREAMWEB: missing sound effects/music cues during main title". | |||
2012-03-03 | DREAMWEB: Simplify some uses of randomNumber() | Torbjörn Andersson | |
Our random number generator isn't restricted to producing numbers between 0 and 255. We can just ask it for the desired range. | |||
2012-02-24 | DREAMWEB: Migrate loadTempText() to using datafile prefix variable. | D G Turner | |
2012-02-12 | DREAMWEB: Improve subtitle durations in madman scene | Willem Jan Palenstijn | |
2011-12-28 | DREAMWEB: Remove unnecessary DreamWebEngine:: uses | Max Horn | |
2011-12-28 | DREAMWEB: Allow skipping the mad man sequence with the ESC key | Filippos Karapetis | |
2011-12-28 | DREAMWEB: Replaced most isCD calls with calls checking for speech | Filippos Karapetis | |
This is quite useful for devices with limited storage, where the user can use the CD version without its speech files | |||
2011-12-28 | DREAMWEB: Completely remove all of the runtime, and move everything into ↵ | Filippos Karapetis | |
DreamWebEngine Also, remove dead code (allocateMem/deallocateMem) | |||
2011-12-28 | DREAMWEB: Move all saved variables to a GameVars struct | Willem Jan Palenstijn | |
The data segment is now completely unused. | |||
2011-12-28 | DREAMWEB: Mass-move variables out of data | Willem Jan Palenstijn | |
This has been done by an automated search/replace, culling unused variables in the process. The remaining variables in data are all stored in savegames. | |||
2011-12-28 | DREAMWEB: Move 4 volume related variables out of data blob. | D G Turner | |
2011-12-28 | DREAMWEB: Move 'wongame' flag out of data blob. | D G Turner | |
2011-12-27 | DREAMWEB: Move 3 sound related variables out of data blob. | D G Turner | |
2011-12-27 | DREAMWEB: Streamline text file handling | Willem Jan Palenstijn | |
2011-12-26 | DREAMWEB: Moved the two rollEndCredits functions together in print.cpp and ↵ | Filippos Karapetis | |
renamed them to rollEndCreditsGameWon and rollEndCreditsGameLost | |||
2011-12-26 | DREAMWEB: Rename workToScreenCPP to workToScreen | Max Horn | |
2011-12-23 | DREAMWEB: Fix regression from moving ReelRoutines out of data | Willem Jan Palenstijn | |
The struct People still had an old-style pointer to a ReelRoutine. Fix this by converting People to use a real ReelRoutine * and moving the PeopleList from the buffers segment to a Common::List. Thanks to digitall for the assistance with tracking this down. | |||
2011-12-23 | DREAMWEB: Fix regression in sparky | Willem Jan Palenstijn | |
2011-12-18 | DREAMWEB: Remove reelRoutines from data blob | Willem Jan Palenstijn | |
2011-12-18 | DREAMWEB: Move all reel functions to DreamBase | Willem Jan Palenstijn | |
2011-12-18 | DREAMWEB: Convert removeObFromInv, deleteExObject, deleteExFrame, deleteExText | Willem Jan Palenstijn | |
2011-12-18 | DREAMWEB: Set es for reel callbacks while it may be necessary | Willem Jan Palenstijn | |
2011-12-18 | DREAMWEB: Port 'setpickup' to C++ and added an enum for the object types | Filippos Karapetis | |
2011-12-17 | DREAMWEB: Add disabled reelRoutine conversion work | Willem Jan Palenstijn | |
2011-12-17 | DREAMWEB: Fix a regression in businessMan(), and updated its comments | Filippos Karapetis | |
2011-12-16 | DREAMWEB: Move most of people.cpp to DreamBase | Max Horn | |
2011-12-16 | DREAMWEB: Move more to DreamBase; fix regression in introMonks1() | Max Horn | |
2011-12-16 | DREAMWEB: Fix regressions in helicopter and poolGuard | Willem Jan Palenstijn | |
2011-12-16 | DREAMWEB: Rename 'reelCallbacksCPP' to reelCallbacks' | Filippos Karapetis | |
2011-12-16 | DREAMWEB: Enable the C++ callback of poolGuard() | Filippos Karapetis | |
2011-12-16 | DREAMWEB: Port 'poolguard' to C++ | Filippos Karapetis | |
This is the last of the people-related functions, so the assembly-like wrappers of addToPeopleList() and showGameReel() have been removed. Also, madManText() has been simplified | |||
2011-12-16 | DREAMWEB: Port 'endgameseq' to C++ | Filippos Karapetis | |
2011-12-16 | DREAMWEB: Port 'businessman' to C++ | Filippos Karapetis | |
2011-12-15 | DREAMWEB: Port 'mugger' to C++, remove the unused 'findpuztext' function and ↵ | Filippos Karapetis | |
fix tasm-recover | |||
2011-12-15 | DREAMWEB: Fix regression in helicopter() | Filippos Karapetis | |
2011-12-15 | DREAMWEB: Port 'helicopter' to C++ | Filippos Karapetis | |
2011-12-14 | DREAMWEB: Port 'heavy' to C++ | Filippos Karapetis | |
2011-12-13 | DREAMWEB: Fix regression in bartender() and receptionist() | Filippos Karapetis | |
2011-12-13 | DREAMWEB: Port 'bartender' and 'receptionist' to C++ | Filippos Karapetis | |
2011-12-12 | DREAMWEB: Simplify getUnderCentre(), putUnderCentre() and move some ↵ | Filippos Karapetis | |
functions to DreamBase | |||
2011-12-12 | DREAMWEB: Convert 'setuptimeduse', 'entrytexts' to C++ and move priestText() ↵ | Filippos Karapetis | |
to DreamBase | |||
2011-12-09 | DREAMWEB: Port 'soldier1' to C++ | Filippos Karapetis | |
2011-12-08 | DREAMWEB: Port 'intromonks2' to C++ | Filippos Karapetis | |
2011-12-08 | DREAMWEB: Fix warnings | Filippos Karapetis | |
2011-12-08 | DREAMWEB: Port 'intromonks1' to C++ | Filippos Karapetis | |
2011-12-08 | DREAMWEB: Port 'copper' to C++. Remove 'advisor' (unused) | Filippos Karapetis | |
2011-12-08 | DREAMWEB: 'monkandryan' ported to C++ | Filippos Karapetis | |
2011-12-08 | DREAMWEB: 'priest' and 'priesttext' ported to C++ | Filippos Karapetis | |