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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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behavior.cpp
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Author
2014-04-21
FULLPIPE: Make debugging output less noisy
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2013-12-31
FULLPIPE: Fix warning
Eugene Sandulenko
2013-12-30
FULLPIPE: Implement BehaviorManager::setBehaviorEnabled()
Eugene Sandulenko
2013-12-30
FULLPIPE: Implement BehaviorManager::getBehaviorEntryInfoByMessageQueueDataId()
Eugene Sandulenko
2013-12-21
FULLPIPE: g_fullpipe -> g_fp for brevity
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement scene06_initMumsy()
Eugene Sandulenko
2013-11-23
FULLPIPE: Implement sceneHandler04_sub1()
Eugene Sandulenko
2013-11-04
FULLPIPE: Started implementing scene 3
Eugene Sandulenko
2013-10-05
FULLPIPE: Silence false positives about uninitialized variables in MSVC
Filippos Karapetis
2013-09-18
FULLPIPE: CGameVar -> GameVar
Eugene Sandulenko
2013-09-06
FULLPIPE: Fixe few warnings
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix number of bugs found by Coverity
Eugene Sandulenko
2013-09-06
FULLPIPE: More work on behaviors. Animations start to (buggy) work.
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement BehaviorEntry
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement BehaviorInfo::initObjectBehavior()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement BehaviorManager::initBehavior()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement BehaviorManager::updateBehaviors()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement sceneHandler01()
Eugene Sandulenko
2013-09-06
FULLPIPE: Unstubbed ExCommand::handleMessage()
Eugene Sandulenko
2013-09-06
FULLPIPE: Finished stubbing SceneSwitcher. Added Behavior Manager
Eugene Sandulenko