Age | Commit message (Expand) | Author |
2016-07-22 | FULLPIPE: Renames in Behavior code | Eugene Sandulenko |
2014-02-18 | FULLPIPE: Make GPL headers consistent in themselves. | Johannes Schickel |
2013-12-16 | FULLPIPE: Implement scene06_initMumsy() | Eugene Sandulenko |
2013-11-23 | FULLPIPE: Implement sceneHandler04_sub1() | Eugene Sandulenko |
2013-11-04 | FULLPIPE: Started implementing scene 3 | Eugene Sandulenko |
2013-09-18 | FULLPIPE: CGameVar -> GameVar | Eugene Sandulenko |
2013-09-06 | FULLPIPE: More work on behaviors. Animations start to (buggy) work. | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement BehaviorEntry | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement BehaviorInfo::initObjectBehavior() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement BehaviorManager::initBehavior() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement BehaviorManager::updateBehaviors() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement sceneHandler01() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Finished stubbing SceneSwitcher. Added Behavior Manager | Eugene Sandulenko |