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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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fullpipe
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fullpipe.cpp
Age
Commit message (
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Author
2013-10-29
FULLPIPE: Enable intro
Eugene Sandulenko
2013-10-10
FULLPIPE: Made setting rooms via bootparams easier
Eugene Sandulenko
2013-09-18
FULLPIPE: CGameVar -> GameVar
Eugene Sandulenko
2013-09-18
FULLPIPE: Rename C* modal objects
Eugene Sandulenko
2013-09-16
FULLPIPE: Fix cheat codes. Bug in original?
Eugene Sandulenko
2013-09-15
FULLPIPE: Implement FullpipeEngine::defHandleKeyDown()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix mouse event handling
Eugene Sandulenko
2013-09-06
FULLPIPE: Remove redundant debug info
Eugene Sandulenko
2013-09-06
FULLPIPE: Some WIP debugging
Eugene Sandulenko
2013-09-06
FULLPIPE: Added more debug output
Eugene Sandulenko
2013-09-06
FULLPIPE: Fixe few warnings
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Scene::initObjectCursors()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix number of bugs found by Coverity
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix stupid bug with not processed messages
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement global_messageHandler1()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement MessageQueue::chain()
Eugene Sandulenko
2013-09-06
FULLPIPE: First phase of StaticANIObject::update() implementation
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented main event handler
Eugene Sandulenko
2013-09-06
FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missing
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial code for SC_1
Eugene Sandulenko
2013-09-06
FULLPIPE: Started work on intro
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented FullpipeEngine::updateScreen()
Eugene Sandulenko
2013-09-06
FULLPIPE: main loop stub
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement stubs for ModalObject
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement StaticANIObject::draw()
Eugene Sandulenko
2013-09-06
FULLPIPE: Unstubbed loadGam() and CGameLoader()
Eugene Sandulenko
2013-09-06
FULLPIPE: Moved debug code to loadAllScenes()
Eugene Sandulenko
2013-09-06
FULLPIPE: Moved all engine initialization functions to init.cpp
Eugene Sandulenko
2013-09-06
FULLPIPE: Finished stubbing loadGam()
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on loadGam()
Eugene Sandulenko
2013-09-06
FULLPIPE: Rename messagequeue.* to messages.*
Eugene Sandulenko
2013-09-06
FULLPIPE: Started Statics drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: Second part of scene drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: Fixed initial scene drawing. Scene bg is shown
Eugene Sandulenko
2013-09-06
FULLPIPE: First part of scene drawing code
Eugene Sandulenko
2013-09-06
FULLPIPE: Finished stubbing SceneSwitcher. Added Behavior Manager
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on Scene switcher
Eugene Sandulenko
2013-09-06
FULLPIPE: More work on sceneSwitcher. MessageHandler
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial stubs for input system
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher.
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented quitting from picture browsing
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial code for bitmap rendering
Eugene Sandulenko
2013-09-06
FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix indentation
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Background::addPictureObject
Eugene Sandulenko
2013-09-06
FULLPIPE: Started sound loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued work on Scene loading. Pictures
Eugene Sandulenko
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