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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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fullpipe.h
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2017-03-24
Unify all string function parameters to be const Common::String &
Filippos Karapetis
Thanks to wjp for the suggestion
2017-03-22
FULLPIPE: Change the sound code to use Common::String
Filippos Karapetis
2017-03-22
FULLPIPE: Change more object-related functions to use Common::String
Filippos Karapetis
2016-12-26
FULLPIPE: Decrease header dependency
Eugene Sandulenko
2016-12-11
FULLPIPE: Simplify demo check in the engine
Eugene Sandulenko
2016-12-10
FULLPIPE: Implemented support for German demo
Eugene Sandulenko
2016-12-10
FULLPIPE: Implement wide scene autoscrolling
Eugene Sandulenko
2016-12-07
FULLPIPE: Implement isSaveAllowed()
Eugene Sandulenko
2016-11-29
FULLPIPE: Initial code for scene04 music
Eugene Sandulenko
2016-11-28
FULLPIPE: Silence GCC warnings (mostly signed/unsigned ones)
Torbjörn Andersson
2016-11-25
FULLPIPE: Added 4 sound channels like in original
Eugene Sandulenko
2016-10-04
FULLPIPE: Added debugging to interaction code
Eugene Sandulenko
2016-09-27
FULLPIPE: Add support loading/saving from GMM
Eugene Sandulenko
2016-08-28
FULLPIPE: Added debugging to scene3
Eugene Sandulenko
2016-08-28
FULLPIPE: Implement Inventory2::removeItem()
Eugene Sandulenko
2016-08-15
FULLPIPE: Remove copy/paste leftover
Eugene Sandulenko
2016-08-14
FULLPIPE: Rename various mgm variables to aniHandler
Eugene Sandulenko
2016-08-14
FULLPIPE: Rename MGM class to AniHandler
Eugene Sandulenko
2016-08-13
FULLPIPE: Put behavior debug output to a separate channel
Eugene Sandulenko
2016-07-28
FULLPIPE: Split all debug output by channels
Eugene Sandulenko
2016-07-28
FULLPIPE: Added more debug channels
Eugene Sandulenko
2016-07-28
FULLPIPE: Started using debug channels
Eugene Sandulenko
2016-04-14
FULLPIPE: Reduce audio header dependencies
Ori Avtalion
2014-06-18
FULLPIPE: Stubbed sceneFade()
Eugene Sandulenko
2014-06-17
FULLPIPE: Skip internal 565 rpresentation for sprites and directly render ↵
Eugene Sandulenko
them in 32bit
2014-06-17
FULLPIPE: Switch graphics to TransparentSurface
Eugene Sandulenko
2014-05-01
FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload support
Eugene Sandulenko
2014-04-26
FULLPIPE: Proper implementation of FullpipeEngine::startSceneTrack()
Eugene Sandulenko
2014-04-26
FULLPIPE: Implement FullpipeEngine::playTrack()
Eugene Sandulenko
2014-04-18
FULLPIPE: Implement ModalMainMenu::setSliderPos()
Eugene Sandulenko
2014-04-18
FULLPIPE: Implement ModalMainMenu::updateSliderPos()
Eugene Sandulenko
2014-04-15
FULLPIPE: Implement ModalMainMenu::init()
Eugene Sandulenko
2014-04-09
FULLPIPE: Implement ModalMainMenu constructor
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-01
FULLPIPE: Implement lift_hoverButton(). This completes the lift.
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement lift_walkAndGo()
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement lift_animateButton()
Eugene Sandulenko
2014-01-26
FULLPIPE: Implement lift_init()
Eugene Sandulenko
2014-01-26
FULLPIPE: Implement lift_setButtonStatics()
Eugene Sandulenko
2014-01-26
FULLPIPE: Implement lift_getButtonIdN()
Eugene Sandulenko
2014-01-26
FULLPIPE: Implement lift_getButtonIdH()
Eugene Sandulenko
2014-01-26
FULLPIPE: Implement lift_clickButton()
Eugene Sandulenko
2014-01-24
FULLPIPE: Implement ModalFinal
Eugene Sandulenko
2014-01-19
FULLPIPE: Plug scene38 in
Eugene Sandulenko
2014-01-10
FULLPIPE: Implement preloadCallback()
Eugene Sandulenko
2014-01-07
FULLPIPE: Implement scene32_updateCursor() and setupMusic()
Eugene Sandulenko
2014-01-06
FULLPIPE: Initial implementation of scene music tracks
Filippos Karapetis
2013-12-28
FULLPIPE: Correctly implement scene switching from command line
Eugene Sandulenko
2013-12-25
FULLPIPE: Add a new debug command, "scene"
Filippos Karapetis
This can be used to view the current scene, or teleport to another one
2013-12-23
FULLPIPE: Implement scene08_setupMusic()
Eugene Sandulenko
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