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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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gameloader.h
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2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-01-10
FULLPIPE: Implement preloadCallback()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_hitMan()
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement sceneHandler06()
Eugene Sandulenko
2013-09-18
FULLPIPE: CGameLoader -> GameLoader
Eugene Sandulenko
2013-09-18
FULLPIPE: CGameVar -> GameVar
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefix from inventory classes
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefix from input classes
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefixes from interaction classes
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefixes from motion classes
Eugene Sandulenko
2013-09-14
FULLPIPE: Move PreloadItem methods where they belong
Eugene Sandulenko
2013-09-12
FULLPIPE: Move Sc2 to gameloader.h
Eugene Sandulenko
2013-09-12
FULLPIPE: Implement CGameLoader::preloadScene()
Eugene Sandulenko
2013-09-12
FULLPIPE: Move PreloadItems to gameloader.h
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix crash
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement sceneHandler01()
Eugene Sandulenko
2013-09-06
FULLPIPE: Rename some CGameLoader members
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented FullpipeEngine::updateScreen()
Eugene Sandulenko
2013-09-06
FULLPIPE: Finished stubbing loadGam()
Eugene Sandulenko
2013-09-06
FULLPIPE: Moved Messge class to messages.cpp
Eugene Sandulenko
2013-09-06
FULLPIPE: Fixed initial scene drawing. Scene bg is shown
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial stubs for input system
Eugene Sandulenko
2013-09-06
FULLPIPE: Several methods for motion controller
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher.
Eugene Sandulenko
Reduced header dependency. Put CGameLoader into separate files.