Age | Commit message (Expand) | Author |
2014-02-18 | FULLPIPE: Make GPL headers consistent in themselves. | Johannes Schickel |
2014-01-08 | FULLPIPE: Stubbed and implemented some class destructors | Eugene Sandulenko |
2013-09-18 | FULLPIPE: CGameVar -> GameVar | Eugene Sandulenko |
2013-09-12 | FULLPIPE: Move Sc2 to gameloader.h | Eugene Sandulenko |
2013-09-12 | FULLPIPE: Move PreloadItems to gameloader.h | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Turn Sc2Array into typedef | Eugene Sandulenko |
2013-09-06 | FULLPIPE: More work on behaviors. Animations start to (buggy) work. | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement BehaviorInfo::initObjectBehavior() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement sceneHandler01() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement CGameLoader::applyPicAniInfos() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implemented StaticANIObject::countMovements() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Moved Messge class to messages.cpp | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Unstubbed StaticANIObject::addReverseStatics() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Initial stubs for input system | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on sceneSwitcher | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on sceneSwitcher. | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on sceneSwitcher() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguity | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Continued on scene loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Started sound loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Continued on scene loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further refactoring classes into separate files | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Continued work on Inventory | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Put all inventory-related classes into separate file | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Make Inventory2 inherit from Inventory | Eugene Sandulenko |
2013-09-06 | FULLPIPE: implement initObjectStates() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Finish reading CMctlCompund | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Reading CMovGraphNode | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Split out motion-related classes | Eugene Sandulenko |
2013-09-06 | FULLPIPE: CMovGraph loader | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on sc2 loader | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Continued work on loading sc2 files | Eugene Sandulenko |
2013-09-06 | FULLPIPE: More work on Sc2 loader | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Started sc2 file loading implementation | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Started CGameVar loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Added ObjstateCommand loader | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Continued loading CInteraction | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Continue parsing CInteraction | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Start of reading CInteraction | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Started work on CObList loader | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Turn all MfcArchive loading functions into virtual methods | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Start of Interaction loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: CFile -> MfcArchive | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Load inventory from fullpipe.gam | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Read SceneTags from fullpipe.gam | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Refactored pascal style string reader | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Add loader for GameProject | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Initial stub for all classes in loadGam() | Eugene Sandulenko |