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path: root/engines/fullpipe/scenes/scene08.cpp
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2019-11-14FULLPIPE: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled. Also, do minor fixes for readability to switch statements.
2017-11-18FULLPIPE: Make dimensions/coordinate getters pure functionsColin Snover
2016-12-11FULLPIPE: Simplify demo check in the engineEugene Sandulenko
2016-12-10FULLPIPE: Implemented support for German demoEugene Sandulenko
2016-12-10FULLPIPE: Fix clock handle in scene08Eugene Sandulenko
2016-09-05FULLPIPE: Rename is GabeObjectEugene Sandulenko
2016-09-04FULLPIPE: Rename in ExCommand structureEugene Sandulenko
2016-09-04JANITORIAL: Fix whitespacesEugene Sandulenko
2015-10-17FULLPIPE: Rename some methodsEugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-04FULLPIPE: Proper use of copying consturctor for ExCommandEugene Sandulenko
2013-12-24FULLPIPE: Implement scene11_initScene()Eugene Sandulenko
2013-12-23FULLPIPE: Finish renames in scene08. This completes the sceneEugene Sandulenko
2013-12-23FULLPIPE: Renames in scene08Eugene Sandulenko
2013-12-23FULLPIPE: Implement scene08_setupMusic()Eugene Sandulenko
2013-12-23FULLPIPE: Implement sceneHandler08_pushCallback()Eugene Sandulenko
2013-12-23FULLPIPE: Implement sceneHandler08_startArcade()Eugene Sandulenko
2013-12-23FULLPIPE: Implement sceneHandler08_airMoves()Eugene Sandulenko
2013-12-22FULPIPE: Implement sceneHandler08_calcFlight()Eugene Sandulenko
2013-12-22FULLPIPE: Implement sceneHandler08_jumpOff() and sceneHandler08_jumpLogic()Eugene Sandulenko
2013-12-22FULLPIPE: Implement sceneHandler08_enterUp()Eugene Sandulenko
2013-12-22FULLPIPE: Implement sceneHandler08_checkEndArcade()Eugene Sandulenko
2013-12-22FULLPIPE: Implement sceneHandler08_badLuck()Eugene Sandulenko
2013-12-22FULLPIPE: Implement sceneHandler08_sitDown()Eugene Sandulenko
2013-12-22FULLPIPE: More code to scene08Eugene Sandulenko
2013-12-22FULLPIPE: Implement sceneHandler08_arcadeNow()Eugene Sandulenko
2013-12-22FULLPIPE: Implement scene08_updateCursor()Eugene Sandulenko
2013-12-21FULLPIPE: g_fullpipe -> g_fp for brevityEugene Sandulenko
2013-12-21FULLPIPE: Plug scene08 inEugene Sandulenko
2013-12-21FULLPIPE: Implement sceneHandler08()Eugene Sandulenko
2013-12-20FULLPIPE: Make scene08_initScene() compilableEugene Sandulenko
2013-12-19FULLPIPE: Initial code for init_scene08()Eugene Sandulenko