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path: root/engines/fullpipe/scenes/scene27.cpp
AgeCommit message (Expand)Author
2016-10-04FULLPIPE: Fix crash on reentering scene27.Eugene Sandulenko
2016-09-11FULLPIPE: Fix bat rewinding in scene27Eugene Sandulenko
2016-09-09FULLPIPE: More debug output to scene27Eugene Sandulenko
2016-09-09FULLPIPE: Fix bat knocking in scene27Eugene Sandulenko
2016-09-09FULLPIPE: Make calculation in scene27 more readableEugene Sandulenko
2016-09-09FULLPIPE: Further work on scene27 bats knocking logicEugene Sandulenko
2016-09-08FULLPIPE: Further corrections to scene27Eugene Sandulenko
2016-09-08FULLPIPE: Fixed bat fall logic in scene27Eugene Sandulenko
2016-09-07FULLPIPE: Fix bat minigame in scene27Eugene Sandulenko
2016-09-07FULLPIPE: First round of getting rid of BallChain in scene27Eugene Sandulenko
2016-09-05FULLPIPE: Rename is GabeObjectEugene Sandulenko
2016-09-04FULLPIPE: Rename in ExCommand structureEugene Sandulenko
2016-09-04JANITORIAL: Fix whitespacesEugene Sandulenko
2016-08-14FULLPIPE: Swap atan2 argumentsEugene Sandulenko
2015-10-17FULLPIPE: Rename some methodsEugene Sandulenko
2014-09-28FULLPIPE: Silence a gcc warningMatthew Hoops
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-17FULLPIPE: Fix compiler warningEugene Sandulenko
2014-02-10FULLPIPE: Finish renames in scene27. This completes the sceneEugene Sandulenko
2014-02-10FULLPIPE: Finish var renames in scene27Eugene Sandulenko
2014-02-10FULLPIPE: Started renames in scene27Eugene Sandulenko
2014-02-09FULLPIPE: Fix buffer overruns in scene27Eugene Sandulenko
2014-02-08FULLPIPE: Implement sceneHandler27_sub02()Eugene Sandulenko
2014-02-08FULLPIPE: Implement sceneHandler27_maidSwitchback()Eugene Sandulenko
2014-02-08FULLPIPE: Implement sceneHandler27_driverPushButton()Eugene Sandulenko
2014-02-06FULLPIPE: Implement sceneHandler27_batLogic()Eugene Sandulenko
2014-02-06FULLPIPE: Implement sceneHandler27_calcWinArcade()Eugene Sandulenko
2014-02-05FULLPIPE: Bugfix in scene27Eugene Sandulenko
2014-02-05FULLPIPE: Implement sceneHandler27_knockBats()Eugene Sandulenko
2014-02-05FULLPIPE: Implement sceneHandler27_batSetColors()Eugene Sandulenko
2014-02-05FULLPIPE: Implement sceneHandler27_batFallLogic()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_batCalcDistance()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_animateBats()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_startBat()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_sub04() and sceneHandler27_sub07()Eugene Sandulenko
2014-02-03FULLPIPE: Implementated sceneHandler27_showNextBat()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_takeVent()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_driverGiveVent()Eugene Sandulenko
2014-02-03FULLPIPE: Update scene27 callbacksEugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_throwBat()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_clickBat()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_startAiming()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_winArcade()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_aimDude()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27()Eugene Sandulenko
2014-02-03FULLPIPE: Plug scene27 inEugene Sandulenko
2014-02-02FULLPIPE: Implement scene27_updateCursor()Eugene Sandulenko
2014-02-02FULLPIPE: Initial code for scene27Eugene Sandulenko