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path: root/engines/fullpipe/scenes
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2014-02-16FULLPIPE: Janitorial - Remove trailing spacesStrangerke
2014-02-15FULLPIPE: Implement sceneHandler09_startAuntie()Eugene Sandulenko
2014-02-14FULLPIPE: Implement sceneHandler09_spitterClick()Eugene Sandulenko
2014-02-13FULLPIPE: More initializations in scene09Eugene Sandulenko
2014-02-13FULLPIPE: Implement sceneHandler09_winArcade()Eugene Sandulenko
2014-02-13FULLPIPE: Implement sceneHandler09()Eugene Sandulenko
2014-02-13FULLPIPE: Implement sceneHandler09_updateScreenCallback()Eugene Sandulenko
2014-02-13FULLPIPE: Implement scene09_updateCursor()Eugene Sandulenko
2014-02-13FULLPIPE: Plug scene09 inEugene Sandulenko
2014-02-13FULLPIPE: Further work on scene09_initScene()Eugene Sandulenko
2014-02-13FULLPIPE: Implement scene09_setupGrit()Eugene Sandulenko
2014-02-13FULLPIPE: Even more work on scene09_initScene()Eugene Sandulenko
2014-02-13FULLPIPE: More work on scene09_initScene()Eugene Sandulenko
2014-02-11FULLPIPE: Initial code for scene09Eugene Sandulenko
2014-02-10FULLPIPE: Finish renames in scene27. This completes the sceneEugene Sandulenko
2014-02-10FULLPIPE: Finish var renames in scene27Eugene Sandulenko
2014-02-10FULLPIPE: Started renames in scene27Eugene Sandulenko
2014-02-09FULLPIPE: Fix buffer overruns in scene27Eugene Sandulenko
2014-02-08FULLPIPE: Implement sceneHandler27_sub02()Eugene Sandulenko
2014-02-08FULLPIPE: Implement sceneHandler27_maidSwitchback()Eugene Sandulenko
2014-02-08FULLPIPE: Implement sceneHandler27_driverPushButton()Eugene Sandulenko
2014-02-06FULLPIPE: Implement sceneHandler27_batLogic()Eugene Sandulenko
2014-02-06FULLPIPE: Implement sceneHandler27_calcWinArcade()Eugene Sandulenko
2014-02-05FULLPIPE: Bugfix in scene27Eugene Sandulenko
2014-02-05FULLPIPE: Implement sceneHandler27_knockBats()Eugene Sandulenko
2014-02-05FULLPIPE: Implement sceneHandler27_batSetColors()Eugene Sandulenko
2014-02-05FULLPIPE: Implement sceneHandler27_batFallLogic()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_batCalcDistance()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_animateBats()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_startBat()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_sub04() and sceneHandler27_sub07()Eugene Sandulenko
2014-02-03FULLPIPE: Implementated sceneHandler27_showNextBat()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_takeVent()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_driverGiveVent()Eugene Sandulenko
2014-02-03FULLPIPE: Update scene27 callbacksEugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_throwBat()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_clickBat()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_startAiming()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_winArcade()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_aimDude()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27()Eugene Sandulenko
2014-02-03FULLPIPE: Plug scene27 inEugene Sandulenko
2014-02-02FULLPIPE: Implement scene27_updateCursor()Eugene Sandulenko
2014-02-02FULLPIPE: Initial code for scene27Eugene Sandulenko
2014-02-01FULLPIPE: Implement lift_hoverButton(). This completes the lift.Eugene Sandulenko
2014-02-01FULLPIPE: Implement lift_animateButton()Eugene Sandulenko
2014-01-26FULLPIPE: Implement lift_init()Eugene Sandulenko
2014-01-26FULLPIPE: Implement lift_setButtonStatics()Eugene Sandulenko
2014-01-26FULLPIPE: Implement lift_clickButton()Eugene Sandulenko
2014-01-23FULLPIPE: Implement sceneHandlerFinal_startFinal()Eugene Sandulenko