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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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Age
Commit message (
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Author
2016-12-11
FULLPIPE: Simplify demo check in the engine
Eugene Sandulenko
2016-12-11
FULLPIPE: Properly restart Russian demo
Eugene Sandulenko
2016-12-11
FULLPIPE: Fix crash at the end of Russian demo
Eugene Sandulenko
2016-12-11
FULLPIPE: Initial support for Russian Demo. The demo starts
Eugene Sandulenko
2016-12-11
FULLPIPE: Workaround for cursor in scene26.
Eugene Sandulenko
2016-12-10
FULLPIPE: Implemented support for German demo
Eugene Sandulenko
2016-12-10
FULLPIPE: Clarify null callback usage across the scenes
Eugene Sandulenko
2016-12-10
FULLPIPE: Fix clock handle in scene08
Eugene Sandulenko
2016-12-10
FULLPIPE: Implement wide scene autoscrolling
Eugene Sandulenko
2016-12-01
FULLPIPE: Remove obsolete TODO
Eugene Sandulenko
2016-12-01
FULLPIPE: Cleanup
Eugene Sandulenko
2016-11-30
FULLPIPE: Fix music looping in scene04. This completes this scene
Eugene Sandulenko
2016-11-29
FULLPIPE: Initial code for scene04 music
Eugene Sandulenko
2016-11-29
FULLPIPE: Fix sound in scene04
Eugene Sandulenko
2016-11-29
FULLPIPE: Implement track looping in sceneFinal
Eugene Sandulenko
2016-11-28
FULLPIPE: Silence GCC warnings (mostly signed/unsigned ones)
Torbjörn Andersson
2016-11-25
FULLPIPE: Start final music
Eugene Sandulenko
2016-11-12
FULLPIPE: Fix bug in original in scene05
Eugene Sandulenko
2016-11-12
FULLPIPE: Fix memory leak
Eugene Sandulenko
2016-10-04
FULLPIPE: Fix crash on reentering scene27.
Eugene Sandulenko
2016-10-02
FULLPIPE: Scene11: Fix non-swinging swing
Retro-Junk
2016-10-02
FULLPIPE: Scene11: Rewrite scene handler in a sane way
Retro-Junk
2016-10-02
FULLPIPE: More corrections to scene logic in scene11
Eugene Sandulenko
2016-10-02
FULLPIPE: Restore original swing logic in scene11
Eugene Sandulenko
2016-10-02
FULLPIPE: Scene11: Preserve Dude's state during swing update
Retro-Junk
2016-10-02
FULLPIPE: Fix Grandma positioning in scene14
Eugene Sandulenko
2016-10-02
FULLPIPE: Fix code formatting
Eugene Sandulenko
2016-10-02
FULLPIPE: Improve collision detection in scene06
Eugene Sandulenko
2016-10-02
FULLPIPE: Fix ball collision detection in scene14
Eugene Sandulenko
2016-10-02
FULLPIPE: Fix crash on reenter to scene37
Eugene Sandulenko
2016-10-02
FULLPIPE: Fix tube logic on scene37
Eugene Sandulenko
2016-10-01
FULLPIPE: Rebames in scene37
Eugene Sandulenko
2016-10-01
FULLPIPE: Fix logic in scene25. Now Dude can return back
Eugene Sandulenko
2016-10-01
FULLPIPE: Further selection to cursor handling in scene25
Eugene Sandulenko
2016-10-01
FULLPIPE: Fix cursor handling in scene25
Eugene Sandulenko
2016-10-01
FULLPIPE: Scene14: Fix ball game
Retro-Junk
2016-10-01
FULLPIPE: Scene26: Fix pool level validation
Retro-Junk
2016-10-01
FULLPIPE: Scene26: Fix valves interaction
Retro-Junk
2016-10-01
FULLPIPE: Scene28: Fix flies priority
Retro-Junk
2016-10-01
FULLPIPE: Fix Soldiers/girls show up sequence in scene16
Eugene Sandulenko
2016-09-30
FULLPIPE: Fix whirlgig rotation on scene13
Eugene Sandulenko
2016-09-30
FULLPIPE: Fix cursor color on Inflater in scene10
Eugene Sandulenko
2016-09-28
FULLPIPE: Scene06: Fix unpickable ball
Retro-Junk
2016-09-26
FULLPIPE: Assign unique number to objects in the scene, so they stay stable
Eugene Sandulenko
2016-09-23
FULLPIPE: Revert errorneous change
Eugene Sandulenko
2016-09-22
FULLPIPE: Remove debug leftover
Eugene Sandulenko
2016-09-22
FULLPIPE: Fix Kozyawkas not hanging in the air when jar is lifter in scene04
Eugene Sandulenko
2016-09-22
FULLPIPE: Added more debug output to scene04
Eugene Sandulenko
2016-09-21
FULLPIPE: Fix crash on scene09 reentry
Eugene Sandulenko
2016-09-21
FULLPIPE: Fix scene09 difficulty. Now cords collision gets properly ignored
Eugene Sandulenko
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