Age | Commit message (Expand) | Author |
2013-09-06 | FULLPIPE: Implement CGameLoader::applyPicAniInfos() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix CGameVar::addSubVar() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Renamed gameobj.h to constants.h | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Unstubbed loadGam() and CGameLoader() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Moved debug code to loadAllScenes() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implemented StaticANIObject::countMovements() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Finished stubbing loadGam() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on loadGam() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Moved Messge class to messages.cpp | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Unstubbed StaticANIObject::addReverseStatics() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: First part of scene drawing code | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Initial stubs for input system | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on sceneSwitcher | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on sceneSwitcher. | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on sceneSwitcher() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguity | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Beginning of scene drawing | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implemented quitting from picture browsing | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Initial code for bitmap rendering | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Scene drawing stubs | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix indentation | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Continued scene loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Continued on scene loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Transcode Cyrillic into UTF-8 for debugging convenience | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Load all scenes for debugging purposes | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix loading .qu files | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Continued work on Scene loading. Pictures | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Started scene loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further refactoring classes into separate files | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Continued work on Inventory | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Put all inventory-related classes into separate file | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Make Inventory2 inherit from Inventory | Eugene Sandulenko |
2013-09-06 | FULLPIPE: implement initObjectStates() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Put debug output at deeper levels | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Finish reading CMctlCompund | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Reading CMovGraphNode | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Split out motion-related classes | Eugene Sandulenko |
2013-09-06 | FULLPIPE: CMovGraph loader | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on sc2 loader | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Continued work on loading sc2 files | Eugene Sandulenko |
2013-09-06 | FULLPIPE: More work on Sc2 loader | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Started sc2 file loading implementation | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Removed excess debugging info and added variable levels | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Finish loading fullpipe.gam | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix object indexing | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Started CGameVar loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Finish loading CInteractions | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Added ObjstateCommand loader | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Continued loading CInteraction | Eugene Sandulenko |