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path: root/engines/fullpipe/stateloader.cpp
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2017-03-24Unify all string function parameters to be const Common::String &Filippos Karapetis
Thanks to wjp for the suggestion
2017-03-22FULLPIPE: Change more object-related functions to use Common::StringFilippos Karapetis
2017-03-22FULLPIPE: Use Common::String in all scene object namesFilippos Karapetis
2017-03-22FULLPIPE: Change transCyrillic() to accept a Common::StringFilippos Karapetis
2016-12-20FULLPIPE: Delete temporary memory streams used with MfcArchiveFilippos Karapetis
2016-12-11FULLPIPE: Implement Russian demo differencesEugene Sandulenko
2016-12-11FULLPIPE: Simplify demo check in the engineEugene Sandulenko
2016-12-11FULLPIPE: Beginnings of support of Russian demoEugene Sandulenko
2016-11-28FULLPIPE: Silence GCC warnings (mostly signed/unsigned ones)Torbjörn Andersson
2016-09-27FULLPIPE: Add support loading/saving from GMMEugene Sandulenko
2016-09-27FULLPIPE: Add support for loading from launcherEugene Sandulenko
2016-09-25FULLPIPE: Remove redundant debug outputEugene Sandulenko
2016-09-25FULLPIPE: Fix loading savesEugene Sandulenko
2016-09-25FULLPIPE: Added more debug output to saveload codeEugene Sandulenko
2016-09-23FULLPIPE: Added more debug info to saveload codeEugene Sandulenko
2016-09-21FULLPIPE: Furhter simplification of loading codeEugene Sandulenko
2016-09-21FULLPIPE: Optimize savegame loadingEugene Sandulenko
2016-09-20FULLPIPE: Correctly fill out dummy header on reading failureEugene Sandulenko
2016-09-20FULLPIPE: Save ScummVM-specific header with the savesEugene Sandulenko
2016-09-20FULLPIPE: Move more stuff to stateloader.cppEugene Sandulenko
2016-09-19FULLPIPE: Fix game save/loadEugene Sandulenko
2016-09-19FULLPIPE: Fix saving object to savegamesEugene Sandulenko
2016-09-19FULLPIPE: Added debug info to saveload codeEugene Sandulenko
2016-09-19FULLPIPE: Correct slot number on loadingEugene Sandulenko
2016-09-18FULLPIPE: Implemented savefile loadingEugene Sandulenko
2016-09-18FULLPIPE: Moved save-related functions to statesaver.cppEugene Sandulenko
2016-09-18FULLPIPE: Implement map saving and save obfuscationEugene Sandulenko
2016-09-16FULLPIPE: Further work on game savingEugene Sandulenko
2016-08-29FULLPIPE: More signed readsEugene Sandulenko
2016-07-28FULLPIPE: Split all debug output by channelsEugene Sandulenko
2014-06-12FULLPIPE: Implement GameVar::~GameVar()Eugene Sandulenko
2014-05-02FULLPIPE: Removed couple of PtrList usages for code clarityEugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-14FULLPIPE: Implement FullpipeEngine::updateMap()Eugene Sandulenko
2014-01-10FULLPIPE: Implement preloadCallback()Eugene Sandulenko
2014-01-08FULLPIPE: Stubbed and implemented some class destructorsEugene Sandulenko
2013-12-28FULLPIPE: Correctly implement scene switching from command lineEugene Sandulenko
2013-12-21FULLPIPE: g_fullpipe -> g_fp for brevityEugene Sandulenko
2013-09-18FULLPIPE: CGameLoader -> GameLoaderEugene Sandulenko
2013-09-18FULLPIPE: CGameVar -> GameVarEugene Sandulenko
2013-09-18FULLPIPE: CPtrList -> PtrListEugene Sandulenko
2013-09-15FULLPIPE: Initialize class variable. CID 1063187Eugene Sandulenko
2013-09-14FULLPIPE: Move PreloadItem methods where they belongEugene Sandulenko
2013-09-12FULLPIPE: Move Sc2 to gameloader.hEugene Sandulenko
2013-09-12FULLPIPE: Implement CGameLoader::preloadScene()Eugene Sandulenko
2013-09-06FULLPIPE: Fix number of bugs found by CoverityEugene Sandulenko
2013-09-06FULLPIPE: Fix crashEugene Sandulenko
2013-09-06FULLPIPE: Implement BehaviorInfo::initObjectBehavior()Eugene Sandulenko
2013-09-06FULLPIPE: Implement sceneHandler01()Eugene Sandulenko
2013-09-06FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missingEugene Sandulenko