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AgeCommit message (Expand)Author
2016-09-18FULLPIPE: Properly save object backreferencesEugene Sandulenko
2016-09-18FULLPIPE: Remove workaround and follow the original in StaticANIObject copy c...Eugene Sandulenko
2016-09-18FULLPIPE: Fix StaticANIObject::getMovementIdByIdRetro-Junk
2016-09-18FULLPIPE: Further work on savingEugene Sandulenko
2016-09-17FULLPIPE: Mass fix incorrect inhibitor flagRetro-Junk
2016-09-17FULLPIPE: Fix teleportation when turning mid-walkRetro-Junk
2016-09-17FULLPIPE: Turned MfcArchive into read/write stream like in originalEugene Sandulenko
2016-09-17FULLPIPE: Implement inventory savingEugene Sandulenko
2016-09-16FULLPIPE: Further work on game savingEugene Sandulenko
2016-09-16FULLPIPE: Started game saving codeEugene Sandulenko
2016-09-15FULLPIPE: Some renames in scene28Eugene Sandulenko
2016-09-15FULLPIPE: Fix navigation in scene28Eugene Sandulenko
2016-09-15FULLPIPE: Added debug info to scene28Eugene Sandulenko
2016-09-14FULLPIPE: Added debug mode to scene29Eugene Sandulenko
2016-09-14FULLPIPE: Added more debug tracing to scene29Eugene Sandulenko
2016-09-14FULLPIPE: Remove now unused BallChain classEugene Sandulenko
2016-09-14FULLPIPE: Fixed decoding of extra wide pictures. (transporter scene29)Eugene Sandulenko
2016-09-13FULLPIPE: Simplified Dib clipping codeEugene Sandulenko
2016-09-13FULLPIPE: Added more debug to scene29Eugene Sandulenko
2016-09-13FULLPIPE: Fix red ball handling in scene29Eugene Sandulenko
2016-09-13FULLPIPE: Clarified ball variable names in scene29Eugene Sandulenko
2016-09-12FULLPIPE: Fix bal shooting logic in scene29Eugene Sandulenko
2016-09-12FULLPIPE: Initial conversion of BallChain to Array in scene29Eugene Sandulenko
2016-09-11FULLPIPE: Make sound controls work and persistentEugene Sandulenko
2016-09-11FULLPIPE: Fix crash on muteEugene Sandulenko
2016-09-11FULLPIPE: Fix bat rewinding in scene27Eugene Sandulenko
2016-09-11FULLPIPE: Fix reversed statics initializationRetro-Junk
2016-09-10FULLPIPE: Fix out of bounds write in Movement::removeFirstPhaseRetro-Junk
2016-09-10FULLPIPE: Fix Movement::loadPixelDataRetro-Junk
2016-09-09FULLPIPE: More debug output to scene27Eugene Sandulenko
2016-09-09FULLPIPE: Fix bat knocking in scene27Eugene Sandulenko
2016-09-09FULLPIPE: Make calculation in scene27 more readableEugene Sandulenko
2016-09-09FULLPIPE: Further work on scene27 bats knocking logicEugene Sandulenko
2016-09-08FULLPIPE: Further corrections to scene27Eugene Sandulenko
2016-09-08FULLPIPE: Free contents of Bitmap surface when deleting bitmapTorbjörn Andersson
2016-09-08FULLPIPE: Also free the contents of _soundList, along with itTorbjörn Andersson
2016-09-08FULLPIPE: Free _soundItems when SoundList is deletedTorbjörn Andersson
2016-09-08FULLPIPE: Free _backgroundSurface when the game endsTorbjörn Andersson
2016-09-08FULLPIPE: Fixed bat fall logic in scene27Eugene Sandulenko
2016-09-07FULLPIPE: Fix bat minigame in scene27Eugene Sandulenko
2016-09-07FULLPIPE: First round of getting rid of BallChain in scene27Eugene Sandulenko
2016-09-07FULLPIPE: Fix memory leak in scene09Eugene Sandulenko
2016-09-07FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos()Eugene Sandulenko
2016-09-07FULLPIPE: Further work on the hangers in scene09Eugene Sandulenko
2016-09-07FULLPIPE: Fix invalid readEugene Sandulenko
2016-09-06FULLPIPE: Use cp866 for logging on Windows buildRetro-Junk
2016-09-06FULLPIPE: Fix rounding error in MctlGraph::makeQueueRetro-Junk
2016-09-06FULLPIPE: Further fixes to scene09. Now balls fly as expectedEugene Sandulenko
2016-09-06FULLPIPE: More fixes to scene09Eugene Sandulenko
2016-09-06FULLPIPE: Start using plain objects insted of Ball in scene09Eugene Sandulenko