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2016-09-28FULLPIPE: Scene06: Fix unpickable ballRetro-Junk
2016-09-27FULLPIPE: Fix counter in Scene::objectList_sortByPriorityRetro-Junk
2016-09-27FULLPIPE: Revert to original bubble sort algorithm for scene objectsRetro-Junk
2016-09-27FULLPIPE: Add support loading/saving from GMMEugene Sandulenko
2016-09-27FULLPIPE: Mark that the engine has simple save namesEugene Sandulenko
2016-09-27FULLPIPE: Add support for loading from launcherEugene Sandulenko
2016-09-26FULLPIPE: Assign unique number to objects in the scene, so they stay stableEugene Sandulenko
2016-09-25FULLPIPE: Remove redundant debug outputEugene Sandulenko
2016-09-25FULLPIPE: Fix loading savesEugene Sandulenko
2016-09-25FULLPIPE: Added more debug output to saveload codeEugene Sandulenko
2016-09-24FULLPIPE: Fix invalid motion when turningRetro-Junk
2016-09-24FULLPIPE: Fix MessageQueue instantination in MctlGraph::makeQueueRetro-Junk
2016-09-24FULLPIPE: Fix Movement::calcDurationRetro-Junk
2016-09-23FULLPIPE: Revert errorneous changeEugene Sandulenko
2016-09-23FULLPIPE: Made object sorting stable. This removes flicker in many scenesEugene Sandulenko
2016-09-23FULLPIPE: Added more debug info to saveload codeEugene Sandulenko
2016-09-22FULLPIPE: Remove debug leftoverEugene Sandulenko
2016-09-22FULLPIPE: Fix Kozyawkas not hanging in the air when jar is lifter in scene04Eugene Sandulenko
2016-09-22FULLPIPE: Added more debug output to scene04Eugene Sandulenko
2016-09-21FULLPIPE: Fix crash when savepath is not writeableEugene Sandulenko
2016-09-21FULLPIPE: Fix errorneous message queue cleanupEugene Sandulenko
2016-09-21FULLPIPE: Fix crash on scene09 reentryEugene Sandulenko
2016-09-21FULLPIPE: Fix scene09 difficulty. Now cords collision gets properly ignoredEugene Sandulenko
2016-09-21FULLPIPE: Added more debug output to scene09. Clarified pixel data type.Eugene Sandulenko
2016-09-21FULLPIPE: Added more debug to scene09Eugene Sandulenko
2016-09-21FULLPIPE: Furhter simplification of loading codeEugene Sandulenko
2016-09-21FULLPIPE: Fix alpha data typeEugene Sandulenko
2016-09-21FULLPIPE: Remove obsolete warningEugene Sandulenko
2016-09-21FULLPIPE: Fix inventory transparencyEugene Sandulenko
2016-09-21FULLPIPE: Optimize savegame loadingEugene Sandulenko
2016-09-21FULLPIPE: Throttle animation playback to 30fpsEugene Sandulenko
2016-09-20FULLPIPE: Simplified Debug scene logicEugene Sandulenko
2016-09-20FULLPIPE: Fix Debug screen functionalityEugene Sandulenko
2016-09-20FULLPIPE: Fix debug menu cheatEugene Sandulenko
2016-09-20FULLPIPE: Correctly fill out dummy header on reading failureEugene Sandulenko
2016-09-20FULLPIPE: Save ScummVM-specific header with the savesEugene Sandulenko
2016-09-20FULLPIPE: Move more stuff to stateloader.cppEugene Sandulenko
2016-09-20FULLPIPE: Read playtime and save date from save headersEugene Sandulenko
2016-09-20FULLPIPE: Read ScummVM savegame header from end of the fileEugene Sandulenko
2016-09-20FULLPIPE: Fix inventory not being cleared on game loadEugene Sandulenko
2016-09-19FULLPIPE: Fix game save/loadEugene Sandulenko
2016-09-19FULLPIPE: Fix saving object to savegamesEugene Sandulenko
2016-09-19FULLPIPE: Added debug info to saveload codeEugene Sandulenko
2016-09-19FULLPIPE: Correct slot number on loadingEugene Sandulenko
2016-09-19FULLPIPE: Fix crash at load dialog initializationEugene Sandulenko
2016-09-19FULLPIPE: Remove obsolete TODO commentTorbjörn Andersson
2016-09-18FULLPIPE: Implemented savefile loadingEugene Sandulenko
2016-09-18FULLPIPE: Moved save-related functions to statesaver.cppEugene Sandulenko
2016-09-18FULLPIPE: Implement map saving and save obfuscationEugene Sandulenko
2016-09-18FULLPIPE: Save header, remove debug leftoversEugene Sandulenko