aboutsummaryrefslogtreecommitdiff
path: root/engines/glk
AgeCommit message (Expand)Author
2019-11-03ENGINES: Change targets to have an 'engine ID'Bastien Bouclet
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2019-10-27GLK: SCOTT: Detection table cleanup and name fixesPaul Gilbert
2019-10-26GLK: LEVEL9: Further compilation fixesPaul Gilbert
2019-10-26GLK: LEVEL9: Compilation fixesPaul Gilbert
2019-10-26GLK: LEVEL9: Hook up new detectionPaul Gilbert
2019-10-26GLK: LEVEL9: Move game scanner code to new Scanner classPaul Gilbert
2019-10-26GLK: LEVEL9: Moved pre-existing detection code into separate classPaul Gilbert
2019-10-26GLK: LEVEL9: Allow for future graphic scalingPaul Gilbert
2019-10-26GLK: LEVEL9: Title screen graphics now showingPaul Gilbert
2019-10-26GLK: LEVEL9: Further variable initializationPaul Gilbert
2019-10-26GLK: LEVEL9: Fixes for exiting game by closing windowPaul Gilbert
2019-10-26GLK: LEVEL9: Cleaning up initializationPaul Gilbert
2019-10-26GLK: LEVEL9: Data loading fixes and cleanupPaul Gilbert
2019-10-26GLK: LEVEL9: Hooking up engine class to subengine codePaul Gilbert
2019-10-26GLK: Safer interpreter tag generation for Quetzal save filesPaul Gilbert
2019-10-26GLK: LEVEL9: JanitorialPaul Gilbert
2019-10-26GLK: LEVEL9: Added subengine filesPaul Gilbert
2019-10-26GLK: LEVEL9: Skeleton enginePaul Gilbert
2019-10-22GLK: Squash of GLK sub-engines pull request, unused variable fixPaul Gilbert
2019-10-22GLK: Remove incorrect include. Thanks to ccawley2011Paul Gilbert
2019-10-13GLK: ADRIFT: Correct unicode string typePaul Gilbert
2019-10-11GLK: Revert Amiga compilation fixPaul Gilbert
2019-10-11GLK: JACL: Move JACL out of RELEASE_BUILD exclusionPaul Gilbert
2019-10-11GLK: JACL: Implement loading saves from the launcherPaul Gilbert
2019-10-11GLK: JACL: Remove deprecated glk_startup.cppPaul Gilbert
2019-10-11GLK: Make glui32 match uint to hopefully prevent Amiga compilation errorsPaul Gilbert
2019-10-09GLK: JACL: Amiga compilation fixPaul Gilbert
2019-10-09GLK: JACL: Fix loading savegamesPaul Gilbert
2019-10-07GLK: JACL: Fix exiting game when game window is closedPaul Gilbert
2019-10-07GLK: JACL: Standardizing on calls to get stream linePaul Gilbert
2019-10-07GLK: JACL: Hooking up savegame code to GMMPaul Gilbert
2019-10-07GLK: JACL: Fix game script executionPaul Gilbert
2019-10-07GLK: JACL: Graceful exit when error occursPaul Gilbert
2019-10-07GLK: JACL: Cleanup of loader codePaul Gilbert
2019-10-07GLK: JACL: gcc compilation fixesPaul Gilbert
2019-10-07GLK: JACL: Adding subengine filesdreammaster
2019-10-07GLK: JACL: Adding subengine filesPaul Gilbert
2019-10-07GLK: JACL: Skeleton subengine commitPaul Gilbert
2019-10-06GLK: Improve abysmal performance of stream read checkPaul Gilbert
2019-10-06GLK: Fix reading beyond the end of a filePaul Gilbert
2019-10-05GLK: Add Streams methods for encapsulating ScummVM streamsPaul Gilbert
2019-10-05GLK: Splitting bulk of FileStream up into an IOStream base classPaul Gilbert
2019-10-05GLK: Engine requires jpeg and png as dependenciesEugene Sandulenko
2019-09-30GLK: QUEST: Add save and restore commandsPaul Gilbert
2019-09-30GLK: QUEST: Support loading savegames from the launcherPaul Gilbert
2019-09-30GLK: QUEST: Fleshing out savegame code, hooking to GMMPaul Gilbert
2019-09-30GLK: QUEST: Fix Compilation on AmigaOS4D G Turner
2019-09-30GLK: ADRIFT: Fix Remaining GCC WarningsD G Turner
2019-09-30GLK: ADRIFT: Add const qualifier for some function call parametersD G Turner