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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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glk
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Author
2019-09-25
GLK: ADRIFT: Convert overall game quit long jump to use contexts
Paul Gilbert
2019-09-25
GLK: ALAN3: Merge duplicate jumps.h
Paul Gilbert
2019-09-25
GLK: ADRIFT: Refactor TAF file parser to not use longjmp
Paul Gilbert
2019-09-25
GLK: ADRIFT: Convert parser code to no longer use longjmp
Paul Gilbert
2019-09-25
GLK: ADRIFT: Refactor tokenizer to not use longjmp
Paul Gilbert
2019-09-25
GLK: Remove some outstanding longjmp artifacts from sub-engines
Paul Gilbert
2019-09-25
GLK: ADRIFT: Add loading savegames from launcher
Paul Gilbert
2019-09-25
GLK: ADRIFT: Fixes for loading savegames to work
Paul Gilbert
2019-09-25
GLK: ADRIFT: Refactoring load serializer to not use longjmp
Paul Gilbert
2019-09-25
GLK: ADRIFT: Encapsulation serialization code into their own classes
Paul Gilbert
2019-09-25
GLK: ADRIFT: In progress implementing savegames
Paul Gilbert
2019-09-25
GLK: ADRIFT: Fix save serialization to memos
Paul Gilbert
2019-09-25
GLK: ADRIFT: Formatting
Paul Gilbert
2019-09-25
GLK: ADRIFT: Formatting
dreammaster
2019-09-25
GLK: ADRIFT: Method renaming
Paul Gilbert
2019-09-25
GLK: ADRIFT: Fix exiting game out of debug prompt
Paul Gilbert
2019-09-25
GLK: ADRIFT: Implement zlib decompression
Paul Gilbert
2019-09-25
GLK: ADRIFT: Flag loading game message as translatable
Paul Gilbert
2019-09-25
GLK: ADRIFT: Hooking up game code to skeleton engine class
Paul Gilbert
2019-09-25
GLK: ADRIFT: Added remaining detection entries
Paul Gilbert
2019-09-25
GLK: ADRIFT: Adding competition detection entries
Paul Gilbert
2019-09-25
GLK: ADRIFT: Added Italian detection
Paul Gilbert
2019-09-25
GLK: ADRIFT: Adding Blorb support
Paul Gilbert
2019-09-25
GLK: ADRIFT: Adding detection entries
Paul Gilbert
2019-09-25
GLK: ADRIFT: Fixes to startup code
Paul Gilbert
2019-09-25
GLK: ADRIFT: Skeleton sub-engine commit
Paul Gilbert
2019-09-21
BACKENDS: Add a default clipboard implementation
Cameron Cawley
2019-09-17
JANITORIAL: Fix whitespaces
Eugene Sandulenko
2019-09-15
GLK: FROTZ: Change GameID to avoid Conflict with Pegasus Prime Engine
D G Turner
2019-09-07
GLK: Fix stalling of event processing loop
Paul Gilbert
2019-09-05
GLK: SCOTT: Replace xstrcasecmp with scumm_stricmp
Cameron Cawley
2019-09-03
GLK: Fix compilation
Eugene Sandulenko
2019-09-03
GLK: TADS: Fix GCC Compiler Warnings
D G Turner
2019-09-02
GLK: GLUXE: Fix GCC Compiler Warnings
D G Turner
2019-08-18
GLK: FROTZ: Whitespace fixes
Paul Gilbert
2019-08-18
GLK: FROTZ: Fix creating text vs buffer windows
Paul Gilbert
2019-08-16
GLK: FROTZ: Workaround Shogun Blorb having a 0 size apal chunk
Paul Gilbert
2019-08-16
GLK: FROTZ: Erase correct area when switching rooms in Arthur
Paul Gilbert
2019-08-16
GLK: FROTZ: Properly implement os_char_width
Paul Gilbert
2019-08-16
GLK: FROTZ: Proper pixel precision for V5+
Paul Gilbert
2019-08-16
GLK: FROTZ: Only call Glk move cursor for Glk text grid windows
Paul Gilbert
2019-08-11
GLK: FROTZ: Properly erase window when Arthur intro finishes
Paul Gilbert
2019-08-11
GLK: FROTZ: Properly have first text screen cover title screen in Arthur intro
Paul Gilbert
2019-08-11
GLK: FROTZ: Allow window positioning before creating Glk window
Paul Gilbert
2019-08-08
GLK: FROTZ: Fix drawing graphics in Zork Zero vs Arthur
Paul Gilbert
2019-08-08
GLK: FROTZ: Ordering of text and graphics windows based on usage
Paul Gilbert
2019-08-08
GLK: Add methods for sending windows to the front/back of draw order
Paul Gilbert
2019-08-04
GLK: Create an intermediate TextWindow base class for text windows
Paul Gilbert
2019-08-04
GLK: FROTZ: Fix crash in Arthur intro
Paul Gilbert
2019-08-04
GLK: FROTZ: V6 window creation so Arthur intro now progresses further
Paul Gilbert
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