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AgeCommit message (Expand)Author
2016-06-04GNAP: Fix crash in scene 9Strangerke
2016-06-04GNAP: Fix hotspot in scene 8Strangerke
2016-06-03GNAP: Flip the converted frame instead of the original one in order to respec...Strangerke
2016-05-30GNAP: Remove obsolete commentStrangerke
2016-05-30GNAP: Make two variables local to Scene52::run()Strangerke
2016-05-30GNAP: Initialize two more variablesStrangerke
2016-05-25GNAP: Small changes in scene 02 hotspotsStrangerke
2016-05-25GNAP: More initializationsStrangerke
2016-05-25GNAP: Initialize some more variablesStrangerke
2016-05-24GNAP: Remove extra semi-columnStrangerke
2016-05-24GNAP: Initialize the members of CutSceneStrangerke
2016-05-24GNAP: Enlarge some arrays in the alien arcade gameStrangerke
2016-05-24GNAP: Remove duplicate code. Renaming and cleanup.Strangerke
2016-05-24GNAP: Fix more uninitialized variablesStrangerke
2016-05-23GNAP: Add a note, remove a checkmeStrangerke
2016-05-23GNAP: Rename two Facing enumsStrangerke
2016-05-23GNAP: After double-checking them, remove two CHECKMEsStrangerke
2016-05-23GNAP: Add 2 other double semi columnsStrangerke
2016-05-23GNAP: Remove original debug codeStrangerke
2016-05-23GNAP: Map remaining Key codesStrangerke
2016-05-23GNAP: Use KeyCode value instead of numeric value for BackspaceStrangerke
2016-05-21GNAP: Remove or rephrase a couple of notesStrangerke
2016-05-20GNAP: Remove obsolete TODOsStrangerke
2016-05-20GNAP: Implement delayTicks functions, refactor them to share codeStrangerke
2016-05-20GNAP: Enable a clown sequence which wasn't used in the original due to a bugStrangerke
2016-05-20GNAP: Rework the code of Scene07::run, remove an obsolete todoStrangerke
2016-05-19GNAP: Add several checks on _gameDone in order to quit the game quicklyStrangerke
2016-05-17GNAP: Fix the coding style of a couple of castsStrangerke
2016-05-17GNAP: Fix some spacingStrangerke
2016-05-16GNAP: Enforce the use of nullptr in function callsStrangerke
2016-05-16GNAP: Fix score display in Monkey arcade game.Strangerke
2016-05-16GNAP: Explicitely set _scoreLevel to 1 when score greater than 556Strangerke
2016-05-16GNAP: Load TTF from the executable (optional)Strangerke
2016-05-12GNAP: Simplify some calls of _hotspotWalkPosStrangerke
2016-05-12GNAP: Use Common::Rect for hotspotsStrangerke
2016-05-11GNAP: Use enum values for _sceneClickedHotspot in scene 53Strangerke
2016-05-11GNAP: Rename GetSequence enumsStrangerke
2016-05-10GNAP: Fix initializationEugene Sandulenko
2016-05-10GNAP: Fix initialization and out-of-bounds writeEugene Sandulenko
2016-05-10GNAP: Make all relevant destructors virtualEugene Sandulenko
2016-05-10GNAP: Refactoring of playScratchingHead, playShowCurrItem, playUseDeviceStrangerke
2016-05-10GNAP: Refactoring of playMoan1&2, playPullOutDevice and playPullOutDeviceNonW...Strangerke
2016-05-10GNAP: Refactoring of playBrainPulsating, playIdle and playImpossibleStrangerke
2016-05-10GNAP: Reduce dereferencing of _platStrangerke
2016-05-10GNAP: Reduce dereferencing of _gnapStrangerke
2016-05-10GNAP: Simplify some checksStrangerke
2016-05-10GNAP: USe Common::Point for getSequenceIdStrangerke
2016-05-10GNAP: Remove useless redirections, move two more functionsStrangerke
2016-05-10GNAP: Move Gnap action functions to PlayerGnapStrangerke
2016-05-10GNAP: Move more functions to PlayerGnapStrangerke