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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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game.cpp
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Author
2009-06-23
Added Script methods to query commun file handling
Sven Hesse
2009-06-22
Removing debug output
Sven Hesse
2009-06-22
Implemented a call stack
Sven Hesse
2009-06-22
Encapsulating script file access
Sven Hesse
2009-06-22
Adding DataIO::existData()
Sven Hesse
2009-06-06
GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe...
Max Horn
2009-05-31
The error() and warning() functions add ! and newline automatically. (I didn't
Torbjörn Andersson
2009-05-21
Splitting a few helper functions out of gob.h
Sven Hesse
2009-04-21
Patch #2725859 : Added some MD5 to the gob engine, modified the way the first...
Arnaud Boutonné
2008-12-17
Only do the no-cd-workaround if all resource files can be found
Sven Hesse
2008-12-14
More modified collision stuff for Urban Runner. The hotspots are correctly re...
Sven Hesse
2008-12-12
Working cursor in Urban Runner
Sven Hesse
2008-12-11
Changing the Urban Runner sprite drawer to work more correctly. It does use Y...
Sven Hesse
2008-12-04
Changing the GobEngine to use its dirty rects also for OSystem-copies, instea...
Sven Hesse
2008-12-03
Preliminary support for extra data and scripts in video files (urgh, this is ...
Sven Hesse
2008-05-28
Script variables are now always stored in the game version's native endianess.
Sven Hesse
2008-05-08
Restructured sound code
Sven Hesse
2008-05-04
Enabled scrolling in Woodruff
Sven Hesse
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-07-31
Minor DataIO-cleanup
Sven Hesse
2007-07-30
Restructured and cleaned-up IMD playing
Sven Hesse
2007-07-27
The language fallback now prefers the other english if USA or GRB was request...
Sven Hesse
2007-07-25
Added a few safety checks. Now Woodruff shows the loading image (closely foll...
Sven Hesse
2007-07-25
Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it cra...
Sven Hesse
2007-07-24
- Separated game type and features
Sven Hesse
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-30
- Added a workaround for bug #1705338 (Seg fault when trying to switch screen...
Sven Hesse
2007-05-01
Made the collisionAreas' coordinates unsigned. This should fix bug #1706988
Sven Hesse
2007-04-19
- Fixed handling of the case split screen + vertical scrolling area
Sven Hesse
2007-04-17
Fix scroll handler
Sven Hesse
2007-04-16
Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless
Sven Hesse
2007-04-15
fixed warnings
Paweł Kołodziejski
2007-04-13
The scrolling now works without cursor jittering...
Sven Hesse
2007-04-09
Preventing scrolling while the menu is shown
Sven Hesse
2007-04-05
- Minor cleanup
Sven Hesse
2007-04-02
"char *" -> "byte *" where appropriate
Sven Hesse
2007-03-30
- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...
Sven Hesse
2007-03-29
- Properly implemented the ImdPlayer
Sven Hesse
2007-03-20
Major clean-up, including:
Sven Hesse
2007-02-13
Fix MSVC warning
Eugene Sandulenko
2007-02-12
Changed language finding again
Sven Hesse
2007-02-12
- Some fixes for demos and Amiga versions
Sven Hesse
2007-02-07
- Fixed another freeze in Ween
Sven Hesse
2007-02-05
- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mul...
Sven Hesse
2007-02-04
- Plugged some leaks and fixed some memory errors
Sven Hesse
2007-01-31
- Snd::WaitEndPlay() should stop a running composition
Sven Hesse
2007-01-31
- Correctly setting of Snd::_playingSound
Sven Hesse
2007-01-30
- Changed _soundFlags and implemented "compositions"
Sven Hesse
2007-01-29
- Another attempt at fixing the immediately-closing notepad heisenbug (#1621089)
Sven Hesse
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