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path: root/engines/gob/game.cpp
AgeCommit message (Expand)Author
2009-08-08Changed the scroll-handling to be more like the original. This fixes bug #283...Sven Hesse
2009-07-21Fixing "Game "hangs" after first level" (bug #2824414)Sven Hesse
2009-07-05Putting the Urban noCD check into Init_v6::initGame()Sven Hesse
2009-07-05Merging playTot()Sven Hesse
2009-07-05Merging Game's and Game_v6's totSub()Sven Hesse
2009-07-05Merging Game_v1's and Game_v2's prepareStart()Sven Hesse
2009-07-05Moving the "Collision" stuff to Hotspots in hotspots.cpp/.hSven Hesse
2009-07-05Adding an enum MouseButtonsSven Hesse
2009-06-25Oops, used git commit --amend wrong, apparently. /This/ is the real Environme...Sven Hesse
2009-06-25Giving the "backup" arrays their own class, Environments, and really plugging...Sven Hesse
2009-06-25Plugging some memory leaksSven Hesse
2009-06-24Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ...Sven Hesse
2009-06-23Added Script methods to query commun file handlingSven Hesse
2009-06-22Removing debug outputSven Hesse
2009-06-22Implemented a call stackSven Hesse
2009-06-22Encapsulating script file accessSven Hesse
2009-06-22Adding DataIO::existData()Sven Hesse
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe...Max Horn
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
2009-05-21Splitting a few helper functions out of gob.hSven Hesse
2009-04-21Patch #2725859 : Added some MD5 to the gob engine, modified the way the first...Arnaud Boutonné
2008-12-17Only do the no-cd-workaround if all resource files can be foundSven Hesse
2008-12-14More modified collision stuff for Urban Runner. The hotspots are correctly re...Sven Hesse
2008-12-12Working cursor in Urban RunnerSven Hesse
2008-12-11Changing the Urban Runner sprite drawer to work more correctly. It does use Y...Sven Hesse
2008-12-04Changing the GobEngine to use its dirty rects also for OSystem-copies, instea...Sven Hesse
2008-12-03Preliminary support for extra data and scripts in video files (urgh, this is ...Sven Hesse
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-08Restructured sound codeSven Hesse
2008-05-04Enabled scrolling in WoodruffSven Hesse
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-07-31Minor DataIO-cleanupSven Hesse
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
2007-07-27The language fallback now prefers the other english if USA or GRB was request...Sven Hesse
2007-07-25Added a few safety checks. Now Woodruff shows the loading image (closely foll...Sven Hesse
2007-07-25Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it cra...Sven Hesse
2007-07-24- Separated game type and featuresSven Hesse
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-30- Added a workaround for bug #1705338 (Seg fault when trying to switch screen...Sven Hesse
2007-05-01Made the collisionAreas' coordinates unsigned. This should fix bug #1706988Sven Hesse
2007-04-19- Fixed handling of the case split screen + vertical scrolling areaSven Hesse
2007-04-17Fix scroll handlerSven Hesse
2007-04-16Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardlessSven Hesse
2007-04-15fixed warningsPaweł Kołodziejski
2007-04-13The scrolling now works without cursor jittering...Sven Hesse
2007-04-09Preventing scrolling while the menu is shownSven Hesse
2007-04-05- Minor cleanupSven Hesse
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...Sven Hesse