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path: root/engines/gob/game.cpp
AgeCommit message (Expand)Author
2011-08-26GOB: Fix the Geisha cursorSven Hesse
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-02-02GOB: Rename Draw::kSpritesCount to Draw::kSpriteCountSven Hesse
2011-01-30GOB: Change SPRITES_COUNT into a constSven Hesse
2011-01-29GOB: Implement o7_loadFunctions and o7_callFunctionSven Hesse
2011-01-29GOB: _environments doesn't need to be a pointerSven Hesse
2011-01-29GOB: Change _curTotFile and _totToLoad into Common::StringSven Hesse
2011-01-29GOB: Rename "skipPlay" to "function" in playTotSven Hesse
2011-01-27GOB: Implement backuping of sprites, sounds, fonts in totSubSven Hesse
2011-01-27GOB: Some Addy gameflow stubsSven Hesse
2011-01-26GOB: Add a small playTot change for AddySven Hesse
2011-01-26GOB: Increase kEnvironmentCount to 20 for AddySven Hesse
2011-01-18GOB: Add a workaround for Inca2Sven Hesse
2010-10-15GOB: Properly fixing the captureCounter code analysis warningSven Hesse
2010-10-15GOB: Remove the now useless helper.hSven Hesse
2010-10-15GOB: Remove strncpy0()Sven Hesse
2010-10-15GOB: Fix Code analysis warningsSven Hesse
2010-09-30GOB: Change all drawing to use class SurfaceSven Hesse
2010-08-21GOB: Clean up of Fascination codeArnaud Boutonné
2010-08-08GOB: Another VideoPlayer interface adaptionSven Hesse
2010-08-08GOB: Add constants for different surfaces/spritesSven Hesse
2010-02-03Fascination - Fix screen transition Arnaud Boutonné
2009-08-08Changed the scroll-handling to be more like the original. This fixes bug #283...Sven Hesse
2009-07-21Fixing "Game "hangs" after first level" (bug #2824414)Sven Hesse
2009-07-05Putting the Urban noCD check into Init_v6::initGame()Sven Hesse
2009-07-05Merging playTot()Sven Hesse
2009-07-05Merging Game's and Game_v6's totSub()Sven Hesse
2009-07-05Merging Game_v1's and Game_v2's prepareStart()Sven Hesse
2009-07-05Moving the "Collision" stuff to Hotspots in hotspots.cpp/.hSven Hesse
2009-07-05Adding an enum MouseButtonsSven Hesse
2009-06-25Oops, used git commit --amend wrong, apparently. /This/ is the real Environme...Sven Hesse
2009-06-25Giving the "backup" arrays their own class, Environments, and really plugging...Sven Hesse
2009-06-25Plugging some memory leaksSven Hesse
2009-06-24Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ...Sven Hesse
2009-06-23Added Script methods to query commun file handlingSven Hesse
2009-06-22Removing debug outputSven Hesse
2009-06-22Implemented a call stackSven Hesse
2009-06-22Encapsulating script file accessSven Hesse
2009-06-22Adding DataIO::existData()Sven Hesse
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe...Max Horn
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
2009-05-21Splitting a few helper functions out of gob.hSven Hesse
2009-04-21Patch #2725859 : Added some MD5 to the gob engine, modified the way the first...Arnaud Boutonné
2008-12-17Only do the no-cd-workaround if all resource files can be foundSven Hesse
2008-12-14More modified collision stuff for Urban Runner. The hotspots are correctly re...Sven Hesse
2008-12-12Working cursor in Urban RunnerSven Hesse
2008-12-11Changing the Urban Runner sprite drawer to work more correctly. It does use Y...Sven Hesse
2008-12-04Changing the GobEngine to use its dirty rects also for OSystem-copies, instea...Sven Hesse
2008-12-03Preliminary support for extra data and scripts in video files (urgh, this is ...Sven Hesse
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse