Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-08-26 | GOB: Fix the Geisha cursor | Sven Hesse | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-02-02 | GOB: Rename Draw::kSpritesCount to Draw::kSpriteCount | Sven Hesse | |
svn-id: r55729 | |||
2011-01-30 | GOB: Change SPRITES_COUNT into a const | Sven Hesse | |
svn-id: r55645 | |||
2011-01-29 | GOB: Implement o7_loadFunctions and o7_callFunction | Sven Hesse | |
svn-id: r55640 | |||
2011-01-29 | GOB: _environments doesn't need to be a pointer | Sven Hesse | |
svn-id: r55636 | |||
2011-01-29 | GOB: Change _curTotFile and _totToLoad into Common::String | Sven Hesse | |
svn-id: r55629 | |||
2011-01-29 | GOB: Rename "skipPlay" to "function" in playTot | Sven Hesse | |
svn-id: r55628 | |||
2011-01-27 | GOB: Implement backuping of sprites, sounds, fonts in totSub | Sven Hesse | |
svn-id: r55565 | |||
2011-01-27 | GOB: Some Addy gameflow stubs | Sven Hesse | |
svn-id: r55562 | |||
2011-01-26 | GOB: Add a small playTot change for Addy | Sven Hesse | |
svn-id: r55546 | |||
2011-01-26 | GOB: Increase kEnvironmentCount to 20 for Addy | Sven Hesse | |
svn-id: r55545 | |||
2011-01-18 | GOB: Add a workaround for Inca2 | Sven Hesse | |
The scripts seem to depend on var32_236 to be cleared at the start of each new script file. svn-id: r55295 | |||
2010-10-15 | GOB: Properly fixing the captureCounter code analysis warning | Sven Hesse | |
svn-id: r53492 | |||
2010-10-15 | GOB: Remove the now useless helper.h | Sven Hesse | |
svn-id: r53491 | |||
2010-10-15 | GOB: Remove strncpy0() | Sven Hesse | |
Replacing it (and some strncpy + manual terminating) with Common::strlcpy() svn-id: r53490 | |||
2010-10-15 | GOB: Fix Code analysis warnings | Sven Hesse | |
See bug report #3087831 svn-id: r53464 | |||
2010-09-30 | GOB: Change all drawing to use class Surface | Sven Hesse | |
svn-id: r52947 | |||
2010-08-21 | GOB: Clean up of Fascination code | Arnaud Boutonné | |
Move Fascination specific function to appropriate classes, plus some style modifications svn-id: r52267 | |||
2010-08-08 | GOB: Another VideoPlayer interface adaption | Sven Hesse | |
svn-id: r51880 | |||
2010-08-08 | GOB: Add constants for different surfaces/sprites | Sven Hesse | |
Add static const int kFrontSurface = 20; static const int kBackSurface = 21; static const int kAnimSurface = 22; static const int kCursorSurface = 23; static const int kCaptureSurface = 30; to class Draw and substitute the raw numbers in other files with those aliases, for readability. svn-id: r51852 | |||
2010-02-03 | Fascination - Fix screen transition | Arnaud Boutonné | |
svn-id: r47830 | |||
2009-08-08 | Changed the scroll-handling to be more like the original. This fixes bug ↵ | Sven Hesse | |
#2832362 ("GOB3: Scrolling locked after cutscene") svn-id: r43147 | |||
2009-07-21 | Fixing "Game "hangs" after first level" (bug #2824414) | Sven Hesse | |
svn-id: r42641 | |||
2009-07-05 | Putting the Urban noCD check into Init_v6::initGame() | Sven Hesse | |
svn-id: r42130 | |||
2009-07-05 | Merging playTot() | Sven Hesse | |
svn-id: r42129 | |||
2009-07-05 | Merging Game's and Game_v6's totSub() | Sven Hesse | |
svn-id: r42128 | |||
2009-07-05 | Merging Game_v1's and Game_v2's prepareStart() | Sven Hesse | |
svn-id: r42127 | |||
2009-07-05 | Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h | Sven Hesse | |
svn-id: r42123 | |||
2009-07-05 | Adding an enum MouseButtons | Sven Hesse | |
svn-id: r42119 | |||
2009-06-25 | Oops, used git commit --amend wrong, apparently. /This/ is the real ↵ | Sven Hesse | |
Environments change I wanted to push svn-id: r41868 | |||
2009-06-25 | Giving the "backup" arrays their own class, Environments, and really ↵ | Sven Hesse | |
plugging all related leaks svn-id: r41860 | |||
2009-06-25 | Plugging some memory leaks | Sven Hesse | |
svn-id: r41859 | |||
2009-06-24 | Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ↵ | Sven Hesse | |
class svn-id: r41839 | |||
2009-06-23 | Added Script methods to query commun file handling | Sven Hesse | |
svn-id: r41789 | |||
2009-06-22 | Removing debug output | Sven Hesse | |
svn-id: r41755 | |||
2009-06-22 | Implemented a call stack | Sven Hesse | |
svn-id: r41754 | |||
2009-06-22 | Encapsulating script file access | Sven Hesse | |
svn-id: r41753 | |||
2009-06-22 | Adding DataIO::existData() | Sven Hesse | |
svn-id: r41752 | |||
2009-06-06 | GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to ↵ | Max Horn | |
SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references svn-id: r41299 | |||
2009-05-31 | The error() and warning() functions add ! and newline automatically. (I didn't | Torbjörn Andersson | |
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061 | |||
2009-05-21 | Splitting a few helper functions out of gob.h | Sven Hesse | |
svn-id: r40765 | |||
2009-04-21 | Patch #2725859 : Added some MD5 to the gob engine, modified the way the ↵ | Arnaud Boutonné | |
first STK and TOT is declared, added inter and draw skeleton for Fascination svn-id: r40059 | |||
2008-12-17 | Only do the no-cd-workaround if all resource files can be found | Sven Hesse | |
svn-id: r35409 | |||
2008-12-14 | More modified collision stuff for Urban Runner. The hotspots are correctly ↵ | Sven Hesse | |
recognized now svn-id: r35350 | |||
2008-12-12 | Working cursor in Urban Runner | Sven Hesse | |
svn-id: r35309 | |||
2008-12-11 | Changing the Urban Runner sprite drawer to work more correctly. It does use ↵ | Sven Hesse | |
YUV data, but I can use the ditherer there svn-id: r35308 | |||
2008-12-04 | Changing the GobEngine to use its dirty rects also for OSystem-copies, ↵ | Sven Hesse | |
instead of relying on kFeatureAutoComputeDirtyRects svn-id: r35239 | |||
2008-12-03 | Preliminary support for extra data and scripts in video files (urgh, this is ↵ | Sven Hesse | |
so...vile). Used in The Last Dynasty, which now plays a bit further (the video sequences, at least) svn-id: r35227 | |||
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse | |
This should make Woodruff playable on big-endian systems. svn-id: r32352 |