Age | Commit message (Expand) | Author |
2010-10-15 | GOB: Properly fixing the captureCounter code analysis warning | Sven Hesse |
2010-10-15 | GOB: Remove the now useless helper.h | Sven Hesse |
2010-10-15 | GOB: Remove strncpy0() | Sven Hesse |
2010-10-15 | GOB: Fix Code analysis warnings | Sven Hesse |
2010-09-30 | GOB: Change all drawing to use class Surface | Sven Hesse |
2010-08-21 | GOB: Clean up of Fascination code | Arnaud Boutonné |
2010-08-08 | GOB: Another VideoPlayer interface adaption | Sven Hesse |
2010-08-08 | GOB: Add constants for different surfaces/sprites | Sven Hesse |
2010-02-03 | Fascination - Fix screen transition | Arnaud Boutonné |
2009-08-08 | Changed the scroll-handling to be more like the original. This fixes bug #283... | Sven Hesse |
2009-07-21 | Fixing "Game "hangs" after first level" (bug #2824414) | Sven Hesse |
2009-07-05 | Putting the Urban noCD check into Init_v6::initGame() | Sven Hesse |
2009-07-05 | Merging playTot() | Sven Hesse |
2009-07-05 | Merging Game's and Game_v6's totSub() | Sven Hesse |
2009-07-05 | Merging Game_v1's and Game_v2's prepareStart() | Sven Hesse |
2009-07-05 | Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h | Sven Hesse |
2009-07-05 | Adding an enum MouseButtons | Sven Hesse |
2009-06-25 | Oops, used git commit --amend wrong, apparently. /This/ is the real Environme... | Sven Hesse |
2009-06-25 | Giving the "backup" arrays their own class, Environments, and really plugging... | Sven Hesse |
2009-06-25 | Plugging some memory leaks | Sven Hesse |
2009-06-24 | Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ... | Sven Hesse |
2009-06-23 | Added Script methods to query commun file handling | Sven Hesse |
2009-06-22 | Removing debug output | Sven Hesse |
2009-06-22 | Implemented a call stack | Sven Hesse |
2009-06-22 | Encapsulating script file access | Sven Hesse |
2009-06-22 | Adding DataIO::existData() | Sven Hesse |
2009-06-06 | GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe... | Max Horn |
2009-05-31 | The error() and warning() functions add ! and newline automatically. (I didn't | Torbjörn Andersson |
2009-05-21 | Splitting a few helper functions out of gob.h | Sven Hesse |
2009-04-21 | Patch #2725859 : Added some MD5 to the gob engine, modified the way the first... | Arnaud Boutonné |
2008-12-17 | Only do the no-cd-workaround if all resource files can be found | Sven Hesse |
2008-12-14 | More modified collision stuff for Urban Runner. The hotspots are correctly re... | Sven Hesse |
2008-12-12 | Working cursor in Urban Runner | Sven Hesse |
2008-12-11 | Changing the Urban Runner sprite drawer to work more correctly. It does use Y... | Sven Hesse |
2008-12-04 | Changing the GobEngine to use its dirty rects also for OSystem-copies, instea... | Sven Hesse |
2008-12-03 | Preliminary support for extra data and scripts in video files (urgh, this is ... | Sven Hesse |
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse |
2008-05-08 | Restructured sound code | Sven Hesse |
2008-05-04 | Enabled scrolling in Woodruff | Sven Hesse |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-07-31 | Minor DataIO-cleanup | Sven Hesse |
2007-07-30 | Restructured and cleaned-up IMD playing | Sven Hesse |
2007-07-27 | The language fallback now prefers the other english if USA or GRB was request... | Sven Hesse |
2007-07-25 | Added a few safety checks. Now Woodruff shows the loading image (closely foll... | Sven Hesse |
2007-07-25 | Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it cra... | Sven Hesse |
2007-07-24 | - Separated game type and features | Sven Hesse |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-30 | - Added a workaround for bug #1705338 (Seg fault when trying to switch screen... | Sven Hesse |
2007-05-01 | Made the collisionAreas' coordinates unsigned. This should fix bug #1706988 | Sven Hesse |