Age | Commit message (Expand) | Author |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke |
2011-01-29 | GOB: Implement o7_loadFunctions and o7_callFunction | Sven Hesse |
2011-01-29 | GOB: _environments doesn't need to be a pointer | Sven Hesse |
2011-01-29 | GOB: Change _curTotFile and _totToLoad into Common::String | Sven Hesse |
2011-01-29 | GOB: Rename "skipPlay" to "function" in playTot | Sven Hesse |
2011-01-27 | GOB: Implement backuping of sprites, sounds, fonts in totSub | Sven Hesse |
2011-01-26 | GOB: Increase kEnvironmentCount to 20 for Addy | Sven Hesse |
2009-08-24 | Playtoons uses a variable space that exceeds 32767 bytes. Changing a few vari... | Sven Hesse |
2009-08-08 | Changed the scroll-handling to be more like the original. This fixes bug #283... | Sven Hesse |
2009-07-05 | Removing the now unneeded Game_v* classes | Sven Hesse |
2009-07-05 | Putting the Urban noCD check into Init_v6::initGame() | Sven Hesse |
2009-07-05 | Merging playTot() | Sven Hesse |
2009-07-05 | Merging Game's and Game_v6's totSub() | Sven Hesse |
2009-07-05 | Merging Game_v1's and Game_v2's prepareStart() | Sven Hesse |
2009-07-05 | Removing the now empty Game_Fascination class | Sven Hesse |
2009-07-05 | Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h | Sven Hesse |
2009-07-05 | Adding an enum MouseButtons | Sven Hesse |
2009-06-25 | Oops, used git commit --amend wrong, apparently. /This/ is the real Environme... | Sven Hesse |
2009-06-25 | Giving the "backup" arrays their own class, Environments, and really plugging... | Sven Hesse |
2009-06-24 | Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ... | Sven Hesse |
2009-06-22 | Giving CollisionArea a full-blown Script pointer instead the data pointer | Sven Hesse |
2009-06-22 | Encapsulating script file access | Sven Hesse |
2009-06-22 | Adding DataIO::existData() | Sven Hesse |
2009-06-13 | Making TotTextData's item's offsets unsigned. This could fix the crash in the... | Sven Hesse |
2009-04-29 | - Added a game_fascin skeletton, as specificities are now proven | Arnaud Boutonné |
2009-04-27 | Some minor clean-up | Sven Hesse |
2008-12-29 | Implemented the non-monospaced font in the save name input field | Sven Hesse |
2008-12-17 | Only do the no-cd-workaround if all resource files can be found | Sven Hesse |
2008-12-15 | Another collision stuff change for Urban Runner. Now you can actually move! :) | Sven Hesse |
2008-12-15 | Some more Urban Runner changes. Still no cylindrical smoking device, though | Sven Hesse |
2008-12-14 | More changed collision stuff for Urban Runner | Sven Hesse |
2008-12-14 | More modified collision stuff for Urban Runner. The hotspots are correctly re... | Sven Hesse |
2008-12-13 | Modified collision init functions for Urban Runner | Sven Hesse |
2008-12-12 | Working cursor in Urban Runner | Sven Hesse |
2008-12-11 | Changing the Urban Runner sprite drawer to work more correctly. It does use Y... | Sven Hesse |
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse |
2008-05-08 | Restructured sound code | Sven Hesse |
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-12-23 | Style :P | Sven Hesse |
2007-07-30 | Restructured and cleaned-up IMD playing | Sven Hesse |
2007-07-26 | sub0x18 is o2_addCollision(). | Sven Hesse |
2007-07-25 | Added a few safety checks. Now Woodruff shows the loading image (closely foll... | Sven Hesse |
2007-07-01 | Re-added __attribute__(packed) | Max Horn |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-30 | - Added a workaround for bug #1705338 (Seg fault when trying to switch screen... | Sven Hesse |
2007-05-01 | Made the collisionAreas' coordinates unsigned. This should fix bug #1706988 | Sven Hesse |
2007-04-25 | Removing lots of superfluous semicola (see mail by David Weinehall on scummvm... | Max Horn |
2007-04-17 | Fix scroll handler | Sven Hesse |
2007-04-16 | Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless | Sven Hesse |