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path: root/engines/gob/game.h
AgeCommit message (Expand)Author
2011-01-29GOB: Implement o7_loadFunctions and o7_callFunctionSven Hesse
2011-01-29GOB: _environments doesn't need to be a pointerSven Hesse
2011-01-29GOB: Change _curTotFile and _totToLoad into Common::StringSven Hesse
2011-01-29GOB: Rename "skipPlay" to "function" in playTotSven Hesse
2011-01-27GOB: Implement backuping of sprites, sounds, fonts in totSubSven Hesse
2011-01-26GOB: Increase kEnvironmentCount to 20 for AddySven Hesse
2009-08-24Playtoons uses a variable space that exceeds 32767 bytes. Changing a few vari...Sven Hesse
2009-08-08Changed the scroll-handling to be more like the original. This fixes bug #283...Sven Hesse
2009-07-05Removing the now unneeded Game_v* classesSven Hesse
2009-07-05Putting the Urban noCD check into Init_v6::initGame()Sven Hesse
2009-07-05Merging playTot()Sven Hesse
2009-07-05Merging Game's and Game_v6's totSub()Sven Hesse
2009-07-05Merging Game_v1's and Game_v2's prepareStart()Sven Hesse
2009-07-05Removing the now empty Game_Fascination classSven Hesse
2009-07-05Moving the "Collision" stuff to Hotspots in hotspots.cpp/.hSven Hesse
2009-07-05Adding an enum MouseButtonsSven Hesse
2009-06-25Oops, used git commit --amend wrong, apparently. /This/ is the real Environme...Sven Hesse
2009-06-25Giving the "backup" arrays their own class, Environments, and really plugging...Sven Hesse
2009-06-24Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ...Sven Hesse
2009-06-22Giving CollisionArea a full-blown Script pointer instead the data pointerSven Hesse
2009-06-22Encapsulating script file accessSven Hesse
2009-06-22Adding DataIO::existData()Sven Hesse
2009-06-13Making TotTextData's item's offsets unsigned. This could fix the crash in the...Sven Hesse
2009-04-29- Added a game_fascin skeletton, as specificities are now provenArnaud Boutonné
2009-04-27Some minor clean-upSven Hesse
2008-12-29Implemented the non-monospaced font in the save name input fieldSven Hesse
2008-12-17Only do the no-cd-workaround if all resource files can be foundSven Hesse
2008-12-15Another collision stuff change for Urban Runner. Now you can actually move! :)Sven Hesse
2008-12-15Some more Urban Runner changes. Still no cylindrical smoking device, thoughSven Hesse
2008-12-14More changed collision stuff for Urban RunnerSven Hesse
2008-12-14More modified collision stuff for Urban Runner. The hotspots are correctly re...Sven Hesse
2008-12-13Modified collision init functions for Urban RunnerSven Hesse
2008-12-12Working cursor in Urban RunnerSven Hesse
2008-12-11Changing the Urban Runner sprite drawer to work more correctly. It does use Y...Sven Hesse
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-08Restructured sound codeSven Hesse
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-12-23Style :PSven Hesse
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
2007-07-26sub0x18 is o2_addCollision().Sven Hesse
2007-07-25Added a few safety checks. Now Woodruff shows the loading image (closely foll...Sven Hesse
2007-07-01Re-added __attribute__(packed)Max Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-30- Added a workaround for bug #1705338 (Seg fault when trying to switch screen...Sven Hesse
2007-05-01Made the collisionAreas' coordinates unsigned. This should fix bug #1706988Sven Hesse
2007-04-25Removing lots of superfluous semicola (see mail by David Weinehall on scummvm...Max Horn
2007-04-17Fix scroll handlerSven Hesse
2007-04-16Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardlessSven Hesse
2007-04-13The scrolling now works without cursor jittering...Sven Hesse