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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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game_v1.cpp
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Author
2007-03-20
Major clean-up, including:
Sven Hesse
2007-02-12
- Some fixes for demos and Amiga versions
Sven Hesse
2007-02-07
- Fixed another freeze in Ween
Sven Hesse
2007-02-05
- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mul...
Sven Hesse
2007-01-30
eplaced platform-specific game features with common platform setting.
Eugene Sandulenko
2007-01-30
- Changed _soundFlags and implemented "compositions"
Sven Hesse
2007-01-26
- Just warn, don't die, when a CD-Track isn't found
Sven Hesse
2007-01-23
Added support for Infogrames/RobHubbard2 (amiga) music
Sven Hesse
2007-01-13
Rename special debug levels to conform our suggested naming scheme.
Eugene Sandulenko
2007-01-06
- Fixed cut off and missing sounds
Sven Hesse
2006-11-27
- Properly implemented o2_getCDTrackPos()
Sven Hesse
2006-11-20
Changed the way sprites-freeing is handled, now the menu sprites and window d...
Sven Hesse
2006-11-19
Implemented (currently still endian-unsafe) save/load
Sven Hesse
2006-11-14
Fixed the lock when leaving the menu
Sven Hesse
2006-07-09
Instead of drawing the mouse cursor as a sprite, let the backend handle it
Sven Hesse
2006-06-29
- Renamed a few mult-variables to something more fitting
Sven Hesse
2006-06-13
Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable
Sven Hesse
2006-06-06
Two segfault and several coding style related fixes
Sven Hesse
2006-05-31
- Removed usage of OSystem::quit(), added a _quitRequested variable
Sven Hesse
2006-05-01
- More differences in Draw_v2::spriteOperation()
Sven Hesse
2006-04-18
- I misunderstood Draw::initBigSprite(); fixed
Sven Hesse