Age | Commit message (Expand) | Author |
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse... | Max Horn |
2008-07-10 | Removed unnecessary #inlcudes | Christopher Page |
2008-07-09 | Reimplemented pushEvent() and artificialEventQueue to work with Events instea... | Christopher Page |
2008-07-08 | GOB works with the new GMM implementation | Christopher Page |
2008-06-24 | Added main menu dialog files. Gob is now using the new _quit flag | Christopher Page |
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse |
2008-05-08 | Restructured sound code | Sven Hesse |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-12-23 | Style :P | Sven Hesse |
2007-12-23 | Removes warning about shadowing a previous local declaration of filePtr intro... | Kari Salminen |
2007-12-23 | Slight perturbation of the code gen for the sake of NDS Gobliiins | Bertrand Augereau |
2007-10-19 | Fixing the Gob3 CD crash on ARM systems/ports | Sven Hesse |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-08-19 | Small correction | Sven Hesse |
2007-08-19 | Checking in patch #1777241 by Uwe Ryssel (GOB: Some optimizations for slow co... | Sven Hesse |
2007-08-05 | Possible fix for bug #1767748 (Gobliiins is not fast as it can be on slow com... | Sven Hesse |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-01 | Made the collisionAreas' coordinates unsigned. This should fix bug #1706988 | Sven Hesse |
2007-04-05 | - Minor cleanup | Sven Hesse |
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse |
2007-03-30 | - Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo... | Sven Hesse |
2007-03-20 | Major clean-up, including: | Sven Hesse |
2007-02-12 | - Some fixes for demos and Amiga versions | Sven Hesse |
2007-02-07 | - Fixed another freeze in Ween | Sven Hesse |
2007-02-05 | - Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mul... | Sven Hesse |
2007-01-30 | eplaced platform-specific game features with common platform setting. | Eugene Sandulenko |
2007-01-30 | - Changed _soundFlags and implemented "compositions" | Sven Hesse |
2007-01-26 | - Just warn, don't die, when a CD-Track isn't found | Sven Hesse |
2007-01-23 | Added support for Infogrames/RobHubbard2 (amiga) music | Sven Hesse |
2007-01-13 | Rename special debug levels to conform our suggested naming scheme. | Eugene Sandulenko |
2007-01-06 | - Fixed cut off and missing sounds | Sven Hesse |
2006-11-27 | - Properly implemented o2_getCDTrackPos() | Sven Hesse |
2006-11-20 | Changed the way sprites-freeing is handled, now the menu sprites and window d... | Sven Hesse |
2006-11-19 | Implemented (currently still endian-unsafe) save/load | Sven Hesse |
2006-11-14 | Fixed the lock when leaving the menu | Sven Hesse |
2006-07-09 | Instead of drawing the mouse cursor as a sprite, let the backend handle it | Sven Hesse |
2006-06-29 | - Renamed a few mult-variables to something more fitting | Sven Hesse |
2006-06-13 | Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable | Sven Hesse |
2006-06-06 | Two segfault and several coding style related fixes | Sven Hesse |
2006-05-31 | - Removed usage of OSystem::quit(), added a _quitRequested variable | Sven Hesse |
2006-05-01 | - More differences in Draw_v2::spriteOperation() | Sven Hesse |
2006-04-18 | - I misunderstood Draw::initBigSprite(); fixed | Sven Hesse |