Age | Commit message (Expand) | Author |
---|---|---|
2006-08-16 | Fixed pathfinding | Sven Hesse |
2006-08-12 | - Some more goblins-handling functions | Sven Hesse |
2006-07-08 | - Fixed a few mistakes that added up to look correct, fixing bargon's cursor | Sven Hesse |
2006-06-29 | - Renamed a few mult-variables to something more fitting | Sven Hesse |
2006-06-13 | Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable | Sven Hesse |
2006-06-06 | Two segfault and several coding style related fixes | Sven Hesse |
2006-05-31 | - Removed usage of OSystem::quit(), added a _quitRequested variable | Sven Hesse |
2006-05-11 | - Sound! Still a bit glitchy, though: | Sven Hesse |
2006-05-01 | More stubs; GOB2 goes in-game for a second, then segfaults in the | Sven Hesse |
2006-05-01 | - More differences in Draw_v2::spriteOperation() | Sven Hesse |
2006-04-18 | - I misunderstood Draw::initBigSprite(); fixed | Sven Hesse |