Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-08-13 | Woodruff is now controllable | Sven Hesse | |
svn-id: r28591 | |||
2007-08-03 | Lost in Time now (kind of) shows the title and the wobble-effect is drawn | Sven Hesse | |
svn-id: r28433 | |||
2007-08-02 | Saving works now in Lost in Time | Sven Hesse | |
svn-id: r28418 | |||
2007-07-30 | Restructured and cleaned-up IMD playing | Sven Hesse | |
svn-id: r28327 | |||
2007-07-27 | Clarifying the language fallback warnings | Sven Hesse | |
svn-id: r28238 | |||
2007-07-25 | Renamed Inter_Woodruff to Inter_v4 | Sven Hesse | |
svn-id: r28206 | |||
2007-07-25 | - Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18) | Sven Hesse | |
- Yet another safety check - Removed another hard-coded screen height svn-id: r28205 | |||
2007-07-25 | Use default to 1x scaler for 640x480 games to avoid superbig resolutions. | Eugene Sandulenko | |
svn-id: r28197 | |||
2007-07-24 | - Separated game type and features | Sven Hesse | |
- Added feature constants for a 640x480 resolution and adlib - Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults svn-id: r28185 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-30 | Removing useless common/fs.h includes | Max Horn | |
svn-id: r27018 | |||
2007-04-16 | Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless | Sven Hesse | |
svn-id: r26522 | |||
2007-04-08 | Restructured saving/loading. Should work for Gob3 now, too... | Sven Hesse | |
svn-id: r26414 | |||
2007-04-06 | Some Gob3 fixes: | Sven Hesse | |
- wrong positioning of the inventory - walking - close-up fadeing in the CD version svn-id: r26390 | |||
2007-04-05 | - Minor cleanup | Sven Hesse | |
- Added Inter_v3 (for new opcode o3_getTotTextItemPart) - Some fixes to let Gob3 start with the first screen svn-id: r26383 | |||
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse | |
svn-id: r26369 | |||
2007-03-29 | - Properly implemented the ImdPlayer | Sven Hesse | |
- Some more clean-up svn-id: r26316 | |||
2007-03-20 | Major clean-up, including: | Sven Hesse | |
- Cutting down the code-dup - Plucking leaks - Removing dead/unused code - Properly naming "word_2342F"-style variables and functions (removing the warnings alongside) - Fleshing out the "stubby" functions - Moving functions and variables to more appropriate/logical places - Re-ordering functions and variables - Re-structuring functions - Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up) - Formatting - Getting rid off the classes "Anim", "Pack" and "Timer", along with their files svn-id: r26252 | |||
2007-02-26 | 'Optimized' SquareWaveStream::readBuffer a bit, removed some dead code, and ↵ | Max Horn | |
changed Snd::terminate to a destructor (this ensures client code can't forget to do just that -- not that we'd ever forget ... ;-) svn-id: r25884 | |||
2007-02-26 | stop audio streams before deleting them | Willem Jan Palenstijn | |
svn-id: r25882 | |||
2007-02-18 | Repaired loading | Sven Hesse | |
svn-id: r25685 | |||
2007-02-17 | Added finalize() method to Common::OutSaveFile (which by default just ↵ | Max Horn | |
flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing) svn-id: r25660 | |||
2007-02-17 | - Added a warning when o1_checkData()/o2_checkData() can't find the file ↵ | Sven Hesse | |
it's supposed to check - Fixed the actor drawn over the background glitch in Bargon Attack - Plugged some leaks svn-id: r25651 | |||
2007-02-12 | More demo version fixes | Sven Hesse | |
svn-id: r25532 | |||
2007-02-12 | Changed language finding again | Sven Hesse | |
svn-id: r25525 | |||
2007-02-12 | - Some fixes for demos and Amiga versions | Sven Hesse | |
- Improved language finding a bit svn-id: r25520 | |||
2007-02-04 | - Plugged some leaks and fixed some memory errors | Sven Hesse | |
- Fixed the cursor animation loops in Ween and Bargon - Added Draw_Bargon + Inter_Bargon - Implemented Bargon Attack's hardcoded intro parts svn-id: r25387 | |||
2007-02-01 | Split the entry for Gobliins 2 multilanguage CD into separate entries for ↵ | Sven Hesse | |
each language svn-id: r25329 | |||
2007-01-30 | eplaced platform-specific game features with common platform setting. | Eugene Sandulenko | |
svn-id: r25294 | |||
2007-01-30 | - Changed _soundFlags and implemented "compositions" | Sven Hesse | |
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions - Some clean-up svn-id: r25292 | |||
2007-01-30 | Moved Gob engine to AdvancedDetector. | Eugene Sandulenko | |
svn-id: r25274 | |||
2007-01-28 | - Fixed the Adlib data ugliness | Sven Hesse | |
- Worked around the caching of raw sprite video memory to a file svn-id: r25244 | |||
2007-01-25 | - Some clean-up | Sven Hesse | |
- Fixed sound playing and looping - Changed Paula to use non-absolute panning, defaulting to 0.25/0.75 and 0.75/0.25, as per madmoose's suggestion - Prepared/Cleaned-up Paula and Infogrames for the move to sound/mods/ svn-id: r25189 | |||
2007-01-23 | Added support for Infogrames/RobHubbard2 (amiga) music | Sven Hesse | |
svn-id: r25160 | |||
2007-01-20 | First phase of detection-related plugins interface improvements. Now plugins | Eugene Sandulenko | |
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134 | |||
2007-01-13 | Rename special debug levels to conform our suggested naming scheme. | Eugene Sandulenko | |
svn-id: r25073 | |||
2007-01-04 | Make sure warning is shown for CD versions of Gobliins 2, when playing from ↵ | Travis Howell | |
CD under Windows svn-id: r24986 | |||
2007-01-04 | Add the Amiga version of Gobiins 2 demo | Travis Howell | |
svn-id: r24985 | |||
2006-12-24 | Add md5 for interactive gob2 demo. | Eugene Sandulenko | |
svn-id: r24921 | |||
2006-12-18 | Fixed the note-pad, font changing and date/time-display | Sven Hesse | |
svn-id: r24875 | |||
2006-11-30 | Adding new Gob2 MD5 (closing bug #1605235) | Sven Hesse | |
svn-id: r24796 | |||
2006-11-27 | Removed the "#ifdef SCUMM_BIG_ENDIAN"s | Sven Hesse | |
svn-id: r24795 | |||
2006-11-27 | - Properly implemented o2_getCDTrackPos() | Sven Hesse | |
- Each save has now its own file (.s??). They also should be endian-safe now (Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp) - General endianness-fixes svn-id: r24794 | |||
2006-11-22 | Fix MSVC2005 warnings. Please, review the changes. | Eugene Sandulenko | |
svn-id: r24760 | |||
2006-11-21 | - Fixed the crashes in Gob1 EGA and Gob2 Demo | Sven Hesse | |
- Fixed the compile error in GobEngine::saveGame on some systems svn-id: r24756 | |||
2006-11-20 | Changed the way sprites-freeing is handled, now the menu sprites and window ↵ | Sven Hesse | |
decorations are drawn svn-id: r24752 | |||
2006-11-19 | Implemented (currently still endian-unsafe) save/load | Sven Hesse | |
svn-id: r24745 | |||
2006-09-16 | Reduce code duplication | Max Horn | |
svn-id: r23888 | |||
2006-08-15 | Limit md5 computations to first 5000 bytes in gob engine. | Eugene Sandulenko | |
svn-id: r23713 | |||
2006-08-12 | Ooops again, use the correct delete... | Sven Hesse | |
svn-id: r23703 |