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2008-07-23More savegame-endianness fixes :/Sven Hesse
svn-id: r33222
2008-05-23Removing test codeSven Hesse
svn-id: r32234
2008-05-23Implemented GobEngine::pauseEngineIntern()Sven Hesse
svn-id: r32233
2008-05-17Changing debug channels a bitSven Hesse
svn-id: r32157
2008-05-13Fixing a segfault when quitting while an object video with sound playsSven Hesse
svn-id: r32086
2008-05-10Restructured saving/loading and added a stub for WoodruffSven Hesse
svn-id: r31989
2008-05-08Reordering game parts deinitialization, to avoid having one part's ↵Sven Hesse
destructor access an already destroyed part svn-id: r31952
2008-05-08Restructured sound codeSven Hesse
svn-id: r31937
2008-05-03Correct o2_initScreen() for Woodruff (screen positioning, clipping and ↵Sven Hesse
cursor limiting) svn-id: r31846
2008-04-30Fixing path finding in WoodruffSven Hesse
svn-id: r31793
2008-03-02Added a workaround of sorts for Inca2. It's essentially playable, sans ↵Sven Hesse
saving, space shooter and correct speech language selection svn-id: r31032
2008-02-15Forgot this oneMax Horn
svn-id: r30872
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
svn-id: r29386
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
svn-id: r28968
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-08-13Woodruff is now controllableSven Hesse
svn-id: r28591
2007-08-03Lost in Time now (kind of) shows the title and the wobble-effect is drawnSven Hesse
svn-id: r28433
2007-08-02Saving works now in Lost in TimeSven Hesse
svn-id: r28418
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
svn-id: r28327
2007-07-27Clarifying the language fallback warningsSven Hesse
svn-id: r28238
2007-07-25Renamed Inter_Woodruff to Inter_v4Sven Hesse
svn-id: r28206
2007-07-25- Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)Sven Hesse
- Yet another safety check - Removed another hard-coded screen height svn-id: r28205
2007-07-25Use default to 1x scaler for 640x480 games to avoid superbig resolutions.Eugene Sandulenko
svn-id: r28197
2007-07-24- Separated game type and featuresSven Hesse
- Added feature constants for a 640x480 resolution and adlib - Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults svn-id: r28185
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-30Removing useless common/fs.h includesMax Horn
svn-id: r27018
2007-04-16Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardlessSven Hesse
svn-id: r26522
2007-04-08Restructured saving/loading. Should work for Gob3 now, too...Sven Hesse
svn-id: r26414
2007-04-06Some Gob3 fixes:Sven Hesse
- wrong positioning of the inventory - walking - close-up fadeing in the CD version svn-id: r26390
2007-04-05- Minor cleanupSven Hesse
- Added Inter_v3 (for new opcode o3_getTotTextItemPart) - Some fixes to let Gob3 start with the first screen svn-id: r26383
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
svn-id: r26369
2007-03-29- Properly implemented the ImdPlayerSven Hesse
- Some more clean-up svn-id: r26316
2007-03-20Major clean-up, including:Sven Hesse
- Cutting down the code-dup - Plucking leaks - Removing dead/unused code - Properly naming "word_2342F"-style variables and functions (removing the warnings alongside) - Fleshing out the "stubby" functions - Moving functions and variables to more appropriate/logical places - Re-ordering functions and variables - Re-structuring functions - Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up) - Formatting - Getting rid off the classes "Anim", "Pack" and "Timer", along with their files svn-id: r26252
2007-02-26'Optimized' SquareWaveStream::readBuffer a bit, removed some dead code, and ↵Max Horn
changed Snd::terminate to a destructor (this ensures client code can't forget to do just that -- not that we'd ever forget ... ;-) svn-id: r25884
2007-02-26stop audio streams before deleting themWillem Jan Palenstijn
svn-id: r25882
2007-02-18Repaired loadingSven Hesse
svn-id: r25685
2007-02-17Added finalize() method to Common::OutSaveFile (which by default just ↵Max Horn
flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing) svn-id: r25660
2007-02-17- Added a warning when o1_checkData()/o2_checkData() can't find the file ↵Sven Hesse
it's supposed to check - Fixed the actor drawn over the background glitch in Bargon Attack - Plugged some leaks svn-id: r25651
2007-02-12More demo version fixesSven Hesse
svn-id: r25532
2007-02-12Changed language finding againSven Hesse
svn-id: r25525
2007-02-12- Some fixes for demos and Amiga versionsSven Hesse
- Improved language finding a bit svn-id: r25520
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
- Fixed the cursor animation loops in Ween and Bargon - Added Draw_Bargon + Inter_Bargon - Implemented Bargon Attack's hardcoded intro parts svn-id: r25387
2007-02-01Split the entry for Gobliins 2 multilanguage CD into separate entries for ↵Sven Hesse
each language svn-id: r25329
2007-01-30eplaced platform-specific game features with common platform setting.Eugene Sandulenko
svn-id: r25294
2007-01-30- Changed _soundFlags and implemented "compositions"Sven Hesse
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions - Some clean-up svn-id: r25292
2007-01-30Moved Gob engine to AdvancedDetector.Eugene Sandulenko
svn-id: r25274
2007-01-28- Fixed the Adlib data uglinessSven Hesse
- Worked around the caching of raw sprite video memory to a file svn-id: r25244
2007-01-25- Some clean-upSven Hesse
- Fixed sound playing and looping - Changed Paula to use non-absolute panning, defaulting to 0.25/0.75 and 0.75/0.25, as per madmoose's suggestion - Prepared/Cleaned-up Paula and Infogrames for the move to sound/mods/ svn-id: r25189
2007-01-23Added support for Infogrames/RobHubbard2 (amiga) musicSven Hesse
svn-id: r25160