Age | Commit message (Expand) | Author |
2007-02-04 | - Plugged some leaks and fixed some memory errors | Sven Hesse |
2007-02-01 | Split the entry for Gobliins 2 multilanguage CD into separate entries for eac... | Sven Hesse |
2007-01-30 | eplaced platform-specific game features with common platform setting. | Eugene Sandulenko |
2007-01-30 | - Changed _soundFlags and implemented "compositions" | Sven Hesse |
2007-01-30 | Moved Gob engine to AdvancedDetector. | Eugene Sandulenko |
2007-01-28 | - Fixed the Adlib data ugliness | Sven Hesse |
2007-01-25 | - Some clean-up | Sven Hesse |
2007-01-23 | Added support for Infogrames/RobHubbard2 (amiga) music | Sven Hesse |
2007-01-20 | First phase of detection-related plugins interface improvements. Now plugins | Eugene Sandulenko |
2007-01-13 | Rename special debug levels to conform our suggested naming scheme. | Eugene Sandulenko |
2007-01-04 | Make sure warning is shown for CD versions of Gobliins 2, when playing from C... | Travis Howell |
2007-01-04 | Add the Amiga version of Gobiins 2 demo | Travis Howell |
2006-12-24 | Add md5 for interactive gob2 demo. | Eugene Sandulenko |
2006-12-18 | Fixed the note-pad, font changing and date/time-display | Sven Hesse |
2006-11-30 | Adding new Gob2 MD5 (closing bug #1605235) | Sven Hesse |
2006-11-27 | Removed the "#ifdef SCUMM_BIG_ENDIAN"s | Sven Hesse |
2006-11-27 | - Properly implemented o2_getCDTrackPos() | Sven Hesse |
2006-11-22 | Fix MSVC2005 warnings. Please, review the changes. | Eugene Sandulenko |
2006-11-21 | - Fixed the crashes in Gob1 EGA and Gob2 Demo | Sven Hesse |
2006-11-20 | Changed the way sprites-freeing is handled, now the menu sprites and window d... | Sven Hesse |
2006-11-19 | Implemented (currently still endian-unsafe) save/load | Sven Hesse |
2006-09-16 | Reduce code duplication | Max Horn |
2006-08-15 | Limit md5 computations to first 5000 bytes in gob engine. | Eugene Sandulenko |
2006-08-12 | Ooops again, use the correct delete... | Sven Hesse |
2006-08-12 | Ooops, free the allocated _startTot/_startTot0, too... | Sven Hesse |
2006-08-12 | Added another field to the GameSettings for the intro.tot, because the Goblii... | Sven Hesse |
2006-08-12 | - Some more goblins-handling functions | Sven Hesse |
2006-07-31 | * Added copyright string to all engine plugins | Max Horn |
2006-07-23 | String class usage cleanup | Max Horn |
2006-07-22 | - let md5_file accept a FilesystemNode too | Johannes Schickel |
2006-07-22 | Using FilesystemNode::name instead of FilesystemNode::displayName in the Gobl... | Johannes Schickel |
2006-06-24 | Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp | Max Horn |
2006-05-31 | - Removed usage of OSystem::quit(), added a _quitRequested variable | Sven Hesse |
2006-05-29 | - More GOB2 map conversions | Sven Hesse |
2006-05-28 | Add reported Gob2 german floppy. | Eugene Sandulenko |
2006-05-11 | - Sound! Still a bit glitchy, though: | Sven Hesse |
2006-05-01 | - More differences in Draw_v2::spriteOperation() | Sven Hesse |
2006-04-29 | * Changed the createEngine() factory function of our plugins to return an err... | Max Horn |
2006-04-18 | - Closed the stub in Draw_v2::printText() | Sven Hesse |
2006-04-18 | - I misunderstood Draw::initBigSprite(); fixed | Sven Hesse |
2006-04-16 | Removed the directory parameter from md5_file | Max Horn |
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ... | Max Horn |
2006-04-13 | - More stubs, the intro now works completely (with extreme graphical | Sven Hesse |
2006-04-08 | Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin... | Max Horn |
2006-04-08 | Renamed various *GameSettings to GameSettings (our namespaces are enough to d... | Max Horn |
2006-03-28 | Renamed various container isEmpty() methods to empty() to match STL conventions | Max Horn |
2006-03-25 | - Implemented case insensitive file reading. Left old system as a fallback | Eugene Sandulenko |
2006-03-18 | workaround: manually add delay when showing image between levels in gob1 ega | Willem Jan Palenstijn |
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn |
2006-03-09 | - added new toDetectedGame() template function (analog to toGameSettings) | Max Horn |