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path: root/engines/gob/gob.cpp
AgeCommit message (Expand)Author
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
2007-02-01Split the entry for Gobliins 2 multilanguage CD into separate entries for eac...Sven Hesse
2007-01-30eplaced platform-specific game features with common platform setting.Eugene Sandulenko
2007-01-30- Changed _soundFlags and implemented "compositions"Sven Hesse
2007-01-30Moved Gob engine to AdvancedDetector.Eugene Sandulenko
2007-01-28- Fixed the Adlib data uglinessSven Hesse
2007-01-25- Some clean-upSven Hesse
2007-01-23Added support for Infogrames/RobHubbard2 (amiga) musicSven Hesse
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
2007-01-13Rename special debug levels to conform our suggested naming scheme.Eugene Sandulenko
2007-01-04Make sure warning is shown for CD versions of Gobliins 2, when playing from C...Travis Howell
2007-01-04Add the Amiga version of Gobiins 2 demoTravis Howell
2006-12-24Add md5 for interactive gob2 demo.Eugene Sandulenko
2006-12-18Fixed the note-pad, font changing and date/time-displaySven Hesse
2006-11-30Adding new Gob2 MD5 (closing bug #1605235)Sven Hesse
2006-11-27Removed the "#ifdef SCUMM_BIG_ENDIAN"sSven Hesse
2006-11-27- Properly implemented o2_getCDTrackPos()Sven Hesse
2006-11-22Fix MSVC2005 warnings. Please, review the changes.Eugene Sandulenko
2006-11-21- Fixed the crashes in Gob1 EGA and Gob2 DemoSven Hesse
2006-11-20Changed the way sprites-freeing is handled, now the menu sprites and window d...Sven Hesse
2006-11-19Implemented (currently still endian-unsafe) save/loadSven Hesse
2006-09-16Reduce code duplicationMax Horn
2006-08-15Limit md5 computations to first 5000 bytes in gob engine.Eugene Sandulenko
2006-08-12Ooops again, use the correct delete...Sven Hesse
2006-08-12Ooops, free the allocated _startTot/_startTot0, too...Sven Hesse
2006-08-12Added another field to the GameSettings for the intro.tot, because the Goblii...Sven Hesse
2006-08-12- Some more goblins-handling functionsSven Hesse
2006-07-31* Added copyright string to all engine pluginsMax Horn
2006-07-23String class usage cleanupMax Horn
2006-07-22- let md5_file accept a FilesystemNode too Johannes Schickel
2006-07-22Using FilesystemNode::name instead of FilesystemNode::displayName in the Gobl...Johannes Schickel
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
2006-05-31- Removed usage of OSystem::quit(), added a _quitRequested variableSven Hesse
2006-05-29- More GOB2 map conversionsSven Hesse
2006-05-28Add reported Gob2 german floppy.Eugene Sandulenko
2006-05-11- Sound! Still a bit glitchy, though:Sven Hesse
2006-05-01- More differences in Draw_v2::spriteOperation()Sven Hesse
2006-04-29* Changed the createEngine() factory function of our plugins to return an err...Max Horn
2006-04-18- Closed the stub in Draw_v2::printText()Sven Hesse
2006-04-18- I misunderstood Draw::initBigSprite(); fixedSven Hesse
2006-04-16Removed the directory parameter from md5_fileMax Horn
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-04-13- More stubs, the intro now works completely (with extreme graphicalSven Hesse
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...Max Horn
2006-04-08Renamed various *GameSettings to GameSettings (our namespaces are enough to d...Max Horn
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko
2006-03-18workaround: manually add delay when showing image between levels in gob1 egaWillem Jan Palenstijn
2006-03-09- Renamed GameSettings to PlainGameDescriptorMax Horn
2006-03-09- added new toDetectedGame() template function (analog to toGameSettings)Max Horn