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path: root/engines/gob/gob.h
AgeCommit message (Expand)Author
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-08-02Saving works now in Lost in TimeSven Hesse
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
2007-07-24- Separated game type and featuresSven Hesse
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-08Restructured saving/loading. Should work for Gob3 now, too...Sven Hesse
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...Sven Hesse
2007-03-29- Properly implemented the ImdPlayerSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-02-18Repaired loadingSven Hesse
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
2007-01-30eplaced platform-specific game features with common platform setting.Eugene Sandulenko
2007-01-30Moved Gob engine to AdvancedDetector.Eugene Sandulenko
2007-01-28- Fixed the Adlib data uglinessSven Hesse
2007-01-25Moved Paula and Infogrames to sound/mods/Sven Hesse
2007-01-25- Some clean-upSven Hesse
2007-01-23Added support for Infogrames/RobHubbard2 (amiga) musicSven Hesse
2007-01-13Rename special debug levels to conform our suggested naming scheme.Eugene Sandulenko
2006-12-18Fixed the note-pad, font changing and date/time-displaySven Hesse
2006-11-27- Properly implemented o2_getCDTrackPos()Sven Hesse
2006-11-19Implemented (currently still endian-unsafe) save/loadSven Hesse
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...Max Horn
2006-09-16Reduce code duplicationMax Horn
2006-08-12Added another field to the GameSettings for the intro.tot, because the Goblii...Sven Hesse
2006-08-12- Some more goblins-handling functionsSven Hesse
2006-05-31- Removed usage of OSystem::quit(), added a _quitRequested variableSven Hesse
2006-04-18- Closed the stub in Draw_v2::printText()Sven Hesse
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-03-18workaround: manually add delay when showing image between levels in gob1 egaWillem Jan Palenstijn
2006-02-24Changed debug()s to debugC()sSven Hesse
2006-02-17Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to g...Max Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn