Age | Commit message (Expand) | Author |
2009-04-30 | Plugging leaks | Sven Hesse |
2009-04-29 | Moving the demo-related stuff into a demos-subdirectory | Sven Hesse |
2009-04-24 | Added supported for BAT-based non-interactive demos, namely the Inca2 one | Sven Hesse |
2009-04-24 | The video now works correctly in the non-interactive Urban Runner demo | Sven Hesse |
2009-04-24 | Added support for SCN-based non-interactive demos | Sven Hesse |
2009-04-21 | Patch #2725859 : Added some MD5 to the gob engine, modified the way the first... | Arnaud Boutonné |
2008-12-14 | Plugging leaks | Sven Hesse |
2008-12-12 | Working cursor in Urban Runner | Sven Hesse |
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse |
2008-05-08 | Restructured sound code | Sven Hesse |
2008-04-27 | Implemented support for VMDs substituting object animations. | Sven Hesse |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-09-21 | Small font-related correction | Sven Hesse |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-08-13 | Woodruff is now controllable | Sven Hesse |
2007-08-13 | Add Lost In Time demo. | Travis Howell |
2007-07-31 | Minor DataIO-cleanup | Sven Hesse |
2007-07-30 | Restructured and cleaned-up IMD playing | Sven Hesse |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-04-05 | - Minor cleanup | Sven Hesse |
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse |
2007-03-31 | Changed waitEndSoundSlice() to react more dynamically to enforce audio/video ... | Sven Hesse |
2007-03-30 | - Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo... | Sven Hesse |
2007-03-29 | Don't play coktel2.imd, but coktel.imd | Sven Hesse |
2007-03-29 | - Properly implemented the ImdPlayer | Sven Hesse |
2007-03-20 | Major clean-up, including: | Sven Hesse |
2007-03-18 | GOB: use EventManager::getMousePos and some cleanup | Max Horn |
2007-02-26 | calling memset to zero a buffer you are about to fill with audio data is not ... | Max Horn |
2007-02-12 | - Some fixes for demos and Amiga versions | Sven Hesse |
2007-01-30 | - Changed _soundFlags and implemented "compositions" | Sven Hesse |
2007-01-29 | - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089) | Sven Hesse |
2007-01-06 | - Fixed cut off and missing sounds | Sven Hesse |
2006-11-27 | - Properly implemented o2_getCDTrackPos() | Sven Hesse |
2006-08-12 | Added another field to the GameSettings for the intro.tot, because the Goblii... | Sven Hesse |
2006-08-12 | - Some more goblins-handling functions | Sven Hesse |
2006-06-13 | Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable | Sven Hesse |
2006-05-31 | - Removed usage of OSystem::quit(), added a _quitRequested variable | Sven Hesse |
2006-05-11 | - Sound! Still a bit glitchy, though: | Sven Hesse |
2006-05-01 | - More differences in Draw_v2::spriteOperation() | Sven Hesse |
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ... | Max Horn |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |