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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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init.cpp
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2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-09-21
Small font-related correction
Sven Hesse
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-08-13
Woodruff is now controllable
Sven Hesse
2007-08-13
Add Lost In Time demo.
Travis Howell
2007-07-31
Minor DataIO-cleanup
Sven Hesse
2007-07-30
Restructured and cleaned-up IMD playing
Sven Hesse
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-04-05
- Minor cleanup
Sven Hesse
2007-04-02
"char *" -> "byte *" where appropriate
Sven Hesse
2007-03-31
Changed waitEndSoundSlice() to react more dynamically to enforce audio/video ...
Sven Hesse
2007-03-30
- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...
Sven Hesse
2007-03-29
Don't play coktel2.imd, but coktel.imd
Sven Hesse
2007-03-29
- Properly implemented the ImdPlayer
Sven Hesse
2007-03-20
Major clean-up, including:
Sven Hesse
2007-03-18
GOB: use EventManager::getMousePos and some cleanup
Max Horn
2007-02-26
calling memset to zero a buffer you are about to fill with audio data is not ...
Max Horn
2007-02-12
- Some fixes for demos and Amiga versions
Sven Hesse
2007-01-30
- Changed _soundFlags and implemented "compositions"
Sven Hesse
2007-01-29
- Another attempt at fixing the immediately-closing notepad heisenbug (#1621089)
Sven Hesse
2007-01-06
- Fixed cut off and missing sounds
Sven Hesse
2006-11-27
- Properly implemented o2_getCDTrackPos()
Sven Hesse
2006-08-12
Added another field to the GameSettings for the intro.tot, because the Goblii...
Sven Hesse
2006-08-12
- Some more goblins-handling functions
Sven Hesse
2006-06-13
Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable
Sven Hesse
2006-05-31
- Removed usage of OSystem::quit(), added a _quitRequested variable
Sven Hesse
2006-05-11
- Sound! Still a bit glitchy, though:
Sven Hesse
2006-05-01
- More differences in Draw_v2::spriteOperation()
Sven Hesse
2006-03-29
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn