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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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inter.cpp
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2008-07-23
More savegame-endianness fixes :/
Sven Hesse
2008-07-08
Modified the EGA story image delay to work for the Mac versions as well
Sven Hesse
2008-05-28
Script variables are now always stored in the game version's native endianess.
Sven Hesse
2008-05-23
Fixed PalmOS compilation
Chris Apers
2008-05-08
Restructured sound code
Sven Hesse
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-12-28
Patch #1859448: Add OSystem::getTimeAndDate API
Eugene Sandulenko
2007-12-20
Do not #include time.h globally (ideally, we should provide a localtime clone...
Max Horn
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-07-24
- Separated game type and features
Sven Hesse
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-04-02
"char *" -> "byte *" where appropriate
Sven Hesse
2007-03-29
Fixing curly bracket style
Sven Hesse
2007-03-20
Major clean-up, including:
Sven Hesse
2007-02-06
Implemented vertical scrolling
Sven Hesse
2007-02-01
Fixed wrong date display (bug #1650124), tm_mon is in the range 0-11
Sven Hesse
2007-01-31
Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection
Sven Hesse
2006-12-19
Fixed backspace and delete in the note-pad
Sven Hesse
2006-11-27
- Properly implemented o2_getCDTrackPos()
Sven Hesse
2006-11-20
Changed the way sprites-freeing is handled, now the menu sprites and window d...
Sven Hesse
2006-06-29
- Renamed a few mult-variables to something more fitting
Sven Hesse
2006-05-31
- Removed usage of OSystem::quit(), added a _quitRequested variable
Sven Hesse
2006-05-29
- More GOB2 map conversions
Sven Hesse
2006-05-11
- Sound! Still a bit glitchy, though:
Sven Hesse
2006-05-01
- More differences in Draw_v2::spriteOperation()
Sven Hesse
2006-03-29
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...
Max Horn
2006-03-18
workaround: manually add delay when showing image between levels in gob1 ega
Willem Jan Palenstijn
2006-02-24
Changed debug()s to debugC()s
Sven Hesse
2006-02-11
Moved engines to the new engines/ directory
Max Horn