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path: root/engines/gob/inter_v1.cpp
AgeCommit message (Expand)Author
2010-08-08GOB: Add constants for different surfaces/spritesSven Hesse
2010-06-29GOB : Adding workaround for Bug #3018918 UOTODDV Reload Goblin Stuck Issue.David Turner
2010-06-24Initialize properly paramCount in gob1. This fixes several valgrind errors, a...Arnaud Boutonné
2010-05-17Enforce conversion formatting on pointer casts in the DEV code.Johannes Schickel
2010-02-08Fascination: - Suppress the recently added oFascin_keyFunc, replace it with a...Arnaud Boutonné
2010-02-03Minor style-related changesSven Hesse
2010-01-27- Fixed openWin, saveWin, restoreWin, closeWin, winMove and activeWin, so tha...Arnaud Boutonné
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...Max Horn
2009-08-24Playtoons uses a variable space that exceeds 32767 bytes. Changing a few vari...Sven Hesse
2009-07-28More alignment-related changesSven Hesse
2009-07-25Added a workaround to fix the Last Dynasty video greenness for nowSven Hesse
2009-07-09Giving Font its own real classSven Hesse
2009-07-05Adding a workaround for an invalid expression in Gob1 EGASven Hesse
2009-07-05Moving the "Collision" stuff to Hotspots in hotspots.cpp/.hSven Hesse
2009-07-05Commenting prepareStr a bit and renaming it to cleanupStrSven Hesse
2009-07-01Use MIN with correct template parameter.Lars Persson
2009-06-24Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ...Sven Hesse
2009-06-22Renaming parse.h and parse.cpp to expression.h and expression.cppSven Hesse
2009-06-22Putting evalBoolResult() and evalExpr() into ScriptSven Hesse
2009-06-22Implemented a call stackSven Hesse
2009-06-22Encapsulating script file accessSven Hesse
2009-06-22Encapsulated access to _resultStrSven Hesse
2009-06-22Encapsulated access to Parse::_resultIntSven Hesse
2009-06-18Splitting an ADLPlayer and MDYPlayer from the AdLib classSven Hesse
2009-06-17Changed opcodeGob to be functor-basedSven Hesse
2009-06-17Changed opcodeFunc to be functor-basedSven Hesse
2009-06-17Changed opcodeDraw to be functor-basedSven Hesse
2009-06-15Renamed _inter_resStr to _resultStrSven Hesse
2009-06-15Renaming _inter_resVal to _resultIntSven Hesse
2009-06-15Moving _inter_resVal and _inter_resStr from Global to ParseSven Hesse
2009-06-15Renaming some variables in o1_assign() and o2_assign() to mirror the structur...Sven Hesse
2009-06-15Using the TYPE_ enum where applicableSven Hesse
2009-06-15Propagating variable name changesSven Hesse
2009-06-06Renamed the evaluateStore opcodes to assign, because that's what they areSven Hesse
2009-06-06GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-...Max Horn
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe...Max Horn
2009-05-31GOB: Replaced many uses of strdupcpy by Common::StringMax Horn
2009-05-31Replacing NULL with 0, since that's normally the C++-waySven Hesse
2009-05-31- A new save system for the GobEngine, one that is not fundamentally broken a...Sven Hesse
2009-05-29atol -> atoiMax Horn
2009-05-21Splitting a few helper functions out of gob.hSven Hesse
2009-04-21Patch #2725859 : Added some MD5 to the gob engine, modified the way the first...Arnaud Boutonné
2009-03-05Fix for bug #2664460: Various SeekableReadStream::seek() implementations (as ...Max Horn
2008-12-15Script fix. Magnifier, Memory and Save/Load, while still not working correctl...Sven Hesse
2008-12-14Plugging leaksSven Hesse
2008-12-12Working (minus text) menu in Urban RunnerSven Hesse
2008-12-12Working cursor in Urban RunnerSven Hesse
2008-12-11Changing the Urban Runner sprite drawer to work more correctly. It does use Y...Sven Hesse
2008-12-09Some dummy changes for Urban RunnerSven Hesse
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn