Age | Commit message (Collapse) | Author | |
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2014-03-16 | GOB: Remove the last remnants of Draw::_vgaSmallPalette | Sven Hesse | |
Draw::_vgaSmallPalette was supposed to be a 16-color VGA palette / EGA palette, but we've been using the first 16 entries of Draw::_vgaPalette for that for ages now. The only parts where we didn't were codepaths never actually taken in the gob games, so for the sake of clarity (and fixing Coverity issues), this commit removes those as well. Fixes Coverity issues 1192648 and 1192649. | |||
2014-02-18 | GOB: Make GPL headers consistent in themselves. | Johannes Schickel | |
2012-07-30 | GOB: Move drawString into Font | Sven Hesse | |
2012-07-30 | GOB: Keep the mouse responsive while waiting for the frame to end | Sven Hesse | |
2012-06-08 | GOB: Implement shooting in Penetration | Sven Hesse | |
Geisha's Penetration minigame should be complete now. This also means that Geisha is now basically complete. The only thing missing is the MDYPlayer, but since the music is only played once during the title screen, and it has a PCM-based fallback (which is currently played), this is low priority. | |||
2012-06-08 | GOB: Rewrite "pathfinding" and implement moving enemies | Sven Hesse | |
Since shooting does not yet work, we're just getting mauled by them... | |||
2012-06-07 | GOB: Hook up the Penetration minigame in the cheater | Sven Hesse | |
2012-06-07 | GOB: Handle Penetration shooting animations more cleverly | Sven Hesse | |
Still no bullets, though :P | |||
2012-06-07 | GOB: Better controls in Geisha's Penetration | Sven Hesse | |
You can actually move diagonally now | |||
2012-06-06 | GOB: Add the original broken German as comments | Sven Hesse | |
2012-06-06 | GOB: Draw info texts in Penetration | Sven Hesse | |
The German strings have been changed from the original, to fix the horribly broken German. Someone should probably check the Italian and Spanish strings too. | |||
2012-06-06 | GOB: Set Penetration floor palettes and fade in/out | Sven Hesse | |
2012-06-06 | GOB: Implement exiting floors | Sven Hesse | |
2012-06-06 | GOB: Clean up the Penetration map handling a bit | Sven Hesse | |
2012-06-06 | GOB: Implement Penetration submarine shooting and dying | Sven Hesse | |
Shots don't result in bullets yet, though | |||
2012-06-05 | GOB: Implement health gain/loss for mouths | Sven Hesse | |
2012-06-05 | GOB: Play sounds for mouths and shields in Penetration | Sven Hesse | |
2012-06-05 | GOB: Animate mouths in Geisha's Penetration | Sven Hesse | |
2012-06-03 | GOB: Fix invalid reads in Geisha's minigames | Sven Hesse | |
2012-06-03 | GOB: Consume shields in Penetration | Sven Hesse | |
2012-06-03 | GOB: Limit Penetration movement to walkable tiles | Sven Hesse | |
2012-06-03 | GOB: Display the Penetration submarine | Sven Hesse | |
2012-06-03 | GOB: Draw the Penetration map and do basic movement | Sven Hesse | |
2012-06-03 | GOB: Draw the map in a separate surface | Sven Hesse | |
Still hidden for now. | |||
2012-06-02 | GOB: Draw the shield and health meters in Penetration | Sven Hesse | |
2012-06-02 | GOB: Add animation handling frame to Penetration | Sven Hesse | |
2012-06-02 | GOB: Correctly name the Penetration script variables | Sven Hesse | |
2011-09-14 | GOB: More const correctness | Sven Hesse | |
2011-09-03 | GOB: Stub classes for Geisha's Diving and Penetration minigames | Sven Hesse | |